(CN, Global)
Patch notes for the Calabiyau Test Server v11.2 have been released!
Link to original: https://t.co/Ze5pSj5cJu
Translation:
1. Gamemode Updates
New Grenade - Bulletproof Barrier (https://t.co/8mNH2K1jup)
- A piece of utility that allows for bullets from both the attacking and defending sides to be negated.
- The Bulletproof Barrier's HP gradually decays, and it self-destructs once it reaches 0 HP.
String Energy Network Menu Redesigned (https://t.co/S5rHAi2PJ7)
- The redesigned menu applies to the Demolition (ranked and unranked), Escort and Conquest gamemodes.
- You can now swap out your secondaries and adjust tactical skills/grenades.
- Tactical skills now show under the "Tactical Items" tab as an equippable item.
Map Workshop Improvements
- New mass copy/rotate features.
By middle clicking and selecting a group of blocks, you can press the C key to copy them, and then left click to paste. You can further rotate the pasted items along the Z axis by pressing the R key.
- New "Quick Test" functionality added.
If all requirements for a map are fulfilled, you can immediately test it without waiting for the map to be ported to the map workshop.
- New map module: Jumping Board
If a player steps on the jumping board, they will be launched 6m into the air.
2. New Escort Map - Erebus' Cave (https://t.co/e06oY7nG0B)
Erebus' cave lies deep under the rift, where the ground is uneven, and where the land is ridden with dangerous dark crystal druses. To contain the spread of Crystal Fracture Shockwaves, the Scissors have taken on the burden of hauling the equipment needed to combat it to its final destination.
3. Overall Balance Adjustments
Temporary Armor
- This change will not affect Outbreak, you will still be able to stack armor in Outbreak.
- Temporary armor rework: There will no longer be a limit of 100 temporary armor, and it won't decay over time. Now, it gets removed all at once after a certain duration of time. The temporary armor gained from a skill cannot be stacked by using the same skill on the target again.
Superstring Agents
Lawine
- Her active skill's charges have been adjusted from 1 to 2, it scans 2 times instead of 3 times, the scan's range expands to its full size in 2s instead of 2.5s, and its cooldown has been reduced to 25s from 30s originally.
- She can now shoot within her ultimate, however after shooting she will no longer be invisible for 3s.
- All scan abilities adjusted to scan for 2s instead of 3s.
Buy menu changes:
- The slowness effect from her Awakening 2 is now 3s, down from the original 4s.
- Her Awakening 3 now lasts for 20s instead of 16s, when it's done scanning it will self destruct.
- Pulse Blade and Shadow Reveal upgrades "Enemy Exposure Duration +2s" changed to "Enemy Exposure Duration +1s".
Reiichi:
Buy menu changes:
- "Switch Scope" buy option changed to "+ ADS speed", which increases base ADS speed by +20%.
- His Awakening 2 now gives his teammates 20 temporary armor that lasts for 6s.
Ming:
- Her active skill now lasts for 4s instead of 3s, enemies that get slowed by the electric orb only get slowed for 3s instead of 5s, and damage dealt to shield is now 10 damage per tick, down from the previous 20 damage per tick.
- Her ultimate skill now gives 100 temporary armor that lasts for 12s.
Buy menu changes:
- Her Awakening 2 has been changed to: Ming gains 45 temporary armor upon the electric orb hitting an enemy.
- Her Awakening 3's armor regeneration has been upped to 20/s instead of 15/s previously.
Meredith:
- Her ultimate skill's duration now lasts for 20s, down from the previous 25s.
Buy menu changes:
- Her Awakening 1 now requires 1 blue and yellow point. (previous: 2 yellow points)
Yvette:
Buy menu changes:
- Her Awakening 3 has been changed to: Whenever Fay is in close proximity with enemies, Fay will lay down ice on the ground.
Michele:
Buy menu changes:
- Her Awakening 2 has been changed to: Michele gains 40 temporary armor for 10s when her summons are destroyed within 45m.
Kokona:
- Her ultimate skill now has a new effect: It can be used on teammates who are alive. If the teammate is alive, then they get -40% dmg reduction, +10% movement speed increase, +20 gun handling/usability, and +10% shooting speed, lasting 12s.
Leona:
Buy menu changes:
- Her Awakening 3 has been changed to: Whenever a block is destroyed, it deals some damage and knockback to enemies nearby the destroyed block.
Yugiri:
Buy menu changes:
- Her Awakening 3 now has a new effect: Whenever she is in her poison mist cloud, she will regenerate armor, and it won't be interrupted when she takes damage.
Flavia:
- Her active skill's cooldown has been changed from 25s to 30s, and butterfly duration changed to 7s from 5s originally.
Buy menu changes:
- Buy option "Butterfly duration +2s" changed to "Cooldown -5s".
- Her Awakening 3 no longer determines the amount of temporary armor you gain based on damage dealt to the phantom orb, instead it gives a fixed 40 temporary armor lasting 10s if the phantom orb is broken or disappears.
Nobunaga:
- His ultimate skill's scan duration has been reduced to 2s from 5s previously.
Celestia:
- Her active skill's temporary armor gain changed to: Give herself and teammate 30 temporary armor, lasting 10s.
- Her ultimate skill's temporary armor gain changed to: Give herself and teammate 100 temporary armor, lasting 12s.
Fuchsia:
- Her active skill's scan range has been upped to 25m from 20m previously.
Maddelena:
Buy menu changes:
- Her Awakening 1 now regenerates 3hp/s instead of 2hp/s, now requires 1 blue and yellow point. (previous: 2 yellow points)
Audrey:
- Her active skill's overheat rate (from first shot to overheat) changed to 4s from 6.6s, and the overheat bar can fully reset in 3s, down from the previous 10s.
Buy menu changes:
- Her Awakening 1 has been changed to whatever her Awakening 3 was, activation now requires 1 blue/yellow/green point. (previous: 1 blue point and 2 yellow points)
- Her Awakening 2's turret now lets you use your main gun, turret damage lowered to 6 damage from 18 damage previously, activation now requires 3 blue points and 1 yellow and green point. (previous: 1 blue and green point, 2 yellow points)
- Her Awakening 3 changed to whatever her Awakening 1 was, and whenever she hits a target, her fire rate increases a bit. Activation now requires 1 blue and green point and 2 yellow points. (previous 1 blue/green/yellow point)
Galatea:
- Her ultimate skill now requires 6 ultimate points compared to 5 ultimate points previously, now also fully resets her active skill's cooldown.
- The clone's hitbox has been shrunken a bit, allowing you to teleport through slightly narrower gaps.
- Her clone's scans now let you see through walls and terrain.
- Her clones will now automatically aim at enemies within its field of view, and will turn every so often if it doesn't spot an enemy.
Buy menu changes:
- Her Awakening 1 no longer buffs her fire rate, rather, it gives her 20 temporary armor that lasts for 6s.
Chiyo:
- Her ultimate skill now charges in 1.8s from 2s originally, and the duration of the bow draw animation has been increased to 2s from the previous 1.5s.
Tactical Skill Adjustments
Reiichi
- His tactical skill now summons a transparent wall that moves forward, blocking bullets. It has 700 HP.
Kanami
- Her new tactical skill "Melody Trap" will throw out a trap that temporarily slows enemies within its range.
Ming
- Her new tactical skill "Shocking Electric Orb" will throw out an electric orb, when it explodes (either by activating it, or when it reaches its max range) it will disorient enemies within its range.
Flavia
- Now, when she is within her tactical skill's smoke, she is immune to enemy scans.
Leona
- Her tactical skill's walls can now be placed anywhere instead of needing to be placed next to a block.
Michele
- Her new tactical skill "Trap Cat" will summon a trap pawtector, and it activates automatically if an enemy is within range, dealing damage.
Yvette
- When the ice beam from her tactical skill is destroyed/disappears, it will form an icy surface that lasts slightly shorter. By double pressing the C key, you can immediately form an icy surface.
Nobunaga
- His tactical skill's sustained damage has been adjusted from 20 damage per second to 15 damage per second.
Celestia
- Her tactical skill now immediately gives temporary armor upon impact.
Audrey
- Her new tactical skill "Automatic Cannon" will summon a turret that shoots grenades similar to her ultimate skill to enemies within its range.
Maddelena
- Her new tactical skill "Bubbling Paint" will throw a paint bubble that moves forward on its own. It blocks enemy bullets, and, if it comes into contact with an enemy, it results in them having a slowness effect, not being able to stringify, and also their footprints being visible.
Baimo
- His new tactical skill "Explosive Graffiti" throws out a bottle of paint, which results in the surrounding enemies being inflicted with a disorienting effect. (visual impairment and also shooting speed being slowed, similar to Kanami's A2)
Fuchsia
- Her tactical skill now reduces her HP by 10 instead of 20%, and after applying the movement speed boost it will slow regenerate the HP that was lost. (10 HP)
Galatea
- Her tactical skill's clone HP reduced to 50 from 100 previously.
4. Outbreak Balance Adjustments
Superstring Agents
Yvette
- Fay can now automatically seek out card boxes, and when Fay lays down an icy surface, it will deal damage to Crystallines.
Reiichi
- His Awakening 3 is now permanent, and it will no longer block vision when touched. (?)
- When Crystallines go through his active skill's wall, they will be dealt damage, with a cooldown of 5 seconds. His ultimate skill's wall will deal more damage.
5. System Improvements
Outbreak Tab List Improvements
- It will no longer be sorted by score; rather, it will be sorted randomly (with you being at the top of the scoreboard to make it easier to see your stats)
Other Improvements
- When Galatea's passive is on cooldown, there will be a buff icon shown. (?)
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