@GeordieGreep Greep, you can only pray through some freak accident that you stumble into accomplishing half of what this one song does in your entire career as a "musician"
@radicaltart This is my biggest issue with putting a rewind feature in a game. Rewind is fantastic for practicing in competitive games, but for single player experiences it actively discourages learning mechanics, and instead prompts players to brute force obstacles instead of learning.
I don't think the problem is so much being able to skip over levels, I think the problem is that none of the levels are really designed around the physics engine, thus the only way to really to engage with the mechanics involves breaking the stage design.
I love you Stelmo, but if the game incentivizes you to play in a way that's optimal but not fun and your response to that is "just don't play optimally" then you fucked up royally in designing that game
players shouldn't have to self-regulate their experience to enjoy it
@Irfan_1x The trend is dying, like any heavily recycled genre. Westerns, Kaijus, Slashers, Monsters, they all spun their wheels till people stopped showing up, now the most you see of them is referential to whatever was most popular. Nothing really new.
@Irfan_1x Nobody wants to go see these anymore unless it promises to continue the stories they were sold on back when they cared. Spider-Man, Superman and Batman will always make more money in box office sales because people remember when those were fresh. Also poor marketing.