Soon, Twitter will be not available here in Brazil. Which means that I will not able to read in first hand what Godot devs are doing.
Well, this is a goodbye I guess... See you guys in, well, Reddit maybe???
@TokisanGames I'm looking forward for the separation of files per region, the instancer is a must for big worlds!
Adding Godot curves (splanes) to make paths would also be nice, but files per region is more important ^^
@TokisanGames Thanks! It doesn't have a name yet, is just a prototype for now. The car have regular shadowmaps but it seems that twitter compression didn't like the video so is hard to see... 😅
@reduzio 1 - Unhelpful error messages: It does not show which node/script the error is.
2 - Limited Remote play: It does not show in 3D editor what is happening in-game.
3 - Constant crashes when programming shaders: I didn't found where is the option do disable auto shader compile.
@reduzio You are right, currently I'm using Davinci Resolve for video, Krita for drawing and people are saying good things about Affninity for photo. Only Krita is FOSS, the other FOSS alternatives are indeed lagging behind.
@kakoeimon@reduzio Interesting, which one are you referring to? The StackExchange or the Developer one?
https://t.co/I2U8wq2dvW
https://t.co/iBouzMQGt2
Anyway, both seems to be pretty mature, maybe we have one thing or two to learn with them.
@godotengine@roadtovostok In Reflection Probes, the separation between Cull Mask and Reflection Mask is a bless!
And I'm happy that LightmapGI and LightmapProbes are finally fixed!