I decided to rebranded my profile as SpongeBroke cause we are all broke here in Crypto Twitter, but we are also acting HIGH and MIGHTY, we are always the SELF-RIGHTEOUS loser here in this space.
I've spent years creating content for Web3 games.
I've promoted games when nobody knew them.
I've brought communities into ecosystems.
I've stayed up late making threads, videos, spaces, guides, and answering questions just so new players wouldn't quit.
So when I see creator programs like this, it honestly feels a little disappointing.
You're not just asking creators to make content.
You're asking them to convince people to trust a game (After recent controversy), sign up, invest their time, learn the mechanics, stick around, and eventually spend money.
That takes weeks or even months of consistent work.
When creators are only rewarded after all of that, and only with a small percentage, it feels like the value of their work is being underestimated.
I genuinely want @fableborne to succeed. More successful Web3 games mean more opportunities for everyone.
I just believe the best creator programs are partnerships, not one-sided bets.
When creators win, they create more.
When they create more, communities grow.
When communities grow, games win too.
That's the kind of flywheel every Web3 game should be building.
I have respect to some creators at least they are grinding their asses with effort and skills, than being an online beggar in communities and in the timeline...
there is difference on that dude.. do some work bro
There are still retarded in Crypto Space..
100% most of the time these are the people who are bitter and can't make money because they just relying on extracting on community and creator money
This might honestly be the final nail in the crypto gaming coffin.
Games with crypto elements can't get past the stench of stigma that still lingers around them to reach a broader audience.
And doubling down on niche audiences (crypto gamers) for pricey multiplayer, live ops-style games doesn't seem to work either from a business standpoint.
You either have to keep burn ultra-low and target that tiny niche audience that spends (i.e. async mobile gacha game), or you ditch the crypto stuff and target mainstream.
Wildcard was the last blockchain game I was actually excited about. This one came from real, experienced game developers -- a talented husband-wife duo. The matches were challenging and always felt unexpected. The game was actually fun. It had the beginnings of a competitive scene.
The business of releasing games for profit has never been easy, but it seems like teams are tethering sandbags to their feet when they continue with crypto now that the funding has run dry.