It’s been over eight months since my last post, so here’s the first official gameplay footage from my game.
No class equipped: weak little slap attacks.
Two classes equipped: snail extinction event.
UI and some effects are still WIP.
#IndieGameDev#PixelArt
Bladeling is a fast, combo-focused class built around slashes, launchers, and aerial attacks.
Thumpcap volunteered for the demonstration.
#IndieGameDev
@WeVennStudios It’s specifically jump-cancellable, with a short window to land an aerial and start the juggle. I lowered Thumpcap’s launch threshold for the demo though—normally it takes much more attack to launch something that heavy. 💜
It’s been over eight months since my last post, so here’s the first official gameplay footage from my game.
No class equipped: weak little slap attacks.
Two classes equipped: snail extinction event.
UI and some effects are still WIP.
#IndieGameDev#PixelArt
Sometimes an enemy spawns a little different from the others.
Rare shiny variants are stronger and come with better rewards.
Naturally, I must hunt every single one.