After the arrival of the Abyssal Gods, cities fell. Nations vanished.
Only scattered towns remain, fragile sanctuaries built by Humans and Yokai, holding back an endless tide of monsters.
As the world collapses, the Investigation Corps into the unknown.
And you are their Mentor.
👇Watch the new Spot Zero Trailer.
https://t.co/LbpwaXEHPi
Thanks for bringing this up, and we really appreciate you sticking with us.
We’ve been making some internal team adjustments, so the team has been focusing heavily on development and the next build.
You’re right that Discord has been quiet recently. We’ll start bringing back more updates and community activities very soon. 🙏
Dev day at Spot Zero.
Tuning combat, testing builds, fixing details, and making the game feel better one step at a time.
Not every update is flashy, but every detail matters.
Our Steam Next Fest demo has officially wrapped.
Thank you to everyone who tested, pushed deep, and challenged the build. ❤️
Here’s what you made possible:
• 21,654 total units
• 9,892 active players
• 8,492 hours played
• 55,020 roguelike floors cleared
• +16,257 wishlist growth
• Longest single roguelike run: 38.09 minutes
This demo focused on combat system validation:
• 3 playable characters, each with brand-new combat mechanics
• 4 boss fights with 5 difficulty tiers
• 50-floor roguelite mode
• Full run experience: ~40–60 minutes
This test was mainly about validating:
• Skill combinations
• Combat execution feel
• Core gameplay loop
Next up, we’ll focus on:
• Fixing reported bugs
• Improving combat responsiveness & flow
• Refining UI
• Upgrading music and overall audiovisual polish
Your feedback is shaping the next version.
See you in the next build. 🔥
We’re officially joining Steam Next Fest — Feb 23, 2026.
This time, we’re bringing a brand-new demo focused on our updated combat design.
⚔️ Character-specific manual skill inputs
Three simple buttons — but with input timing, you can execute different special moves, like a fighting game.
🌀 The Spot Zero Domain system
Burst windows. Risk and control. Strategic card-matching game, building combos to stack score multipliers.
🎲 Roguelite combat flow
Each run grants randomized combat buffs, letting you reshape your strategy mid-fight.
👁️ 4 Bosses
Each with exposed weak points and part-break mechanics. Break them to turn the tide.
Mark your calendar.
See you soon.
Steam Next Fest has come to an end.
Thank you to everyone who played the demo,
shared feedback, and challenged our bosses.
Your support means everything.
We’re taking your feedback and building the next version.
This is only the beginning.