I'm making a physics simulation game. It's computed on GPU, allowing big dynamic destructible world. I haven't decided on gameplay yet, this video is a collection of experiments.
Free Houdini module just dropped.
Learn the fundamentals behind FLIP:
• Volumes & fields
• SDFs / VDBs
• Gradients & curvature
• Advection
Build a FLIP solver from scratch.
Understand what’s actually happening under the hood.
Watch here
https://t.co/AVELzfOWxe
Some physically driven animation for your Wednesday afternoon. After months of trying to get RL to look nice, I've switched over to good old procedural animation.
This was a fun little exercise. It takes about 4 minutes to render this at Full HD on my 3080ti. (I'm assuming COPs uses the GPU to render.). I'll record a tutorial for this on my patreon this month.
#houdini
Arnold 7.5.1 is out
The new version of Autodesk's production renderer comes with a tech preview of cloud rendering service Flow Render, including 40 free hours of online render time per month
https://t.co/xWQ2ez1nPp
#rendering#VFX#motiongraphics#animation@arnoldrenderer
@scottpetrovic There is a serious lack of quadroped / creature auto-rigging / mocap retargeting tools or services around. I understand it's many times more complex than the very much figured out biped character, but the need is certainly there.
@janhebein It’s about data collection, not making it an easy experience, that’s easy to do, but if they all share an app, who owns the data? They have their own app because they have rights to whatever you give when signing up
My Houdini Terrain Toolset, KTT is officially released as of this morning. If you're interested in advanced terrain generation in Houdini, maybe check this out!
https://t.co/i21g3icT6a
https://t.co/asOn1jy8YE
Lightning Spear - The final update for Ultimate FX Workshop.
In this bonus shot we will create an epic lightning spear throwing scene. We'll build and expand on the techniques we learned in the previous modules, but also learn how to create new FX like pulsating smoke, directional smoke and particles and much more.
A big part of this shot are the procedural effects driven entirely through noise, without any simulations. We also create a few FX layers directly in nuke through compositing, speeding up the workflow.
This update is available for everyone who enrolls now or is currently enrolled.
Thank you for all the support!