Compress images on the web, with best-in-class image codes and inspect the differences. Even when offline.
➡️https://t.co/gIiX0f6Kz1
Source code: https://t.co/yQRGJtx2gt
Pushed a new version of https://t.co/MnAIZrgGya to live!
@kripken enabled closure compiler (`--closure 1`) on all codecs, reducing each glue code file by about ~50%, saving ~150KB in total 🎉
https://t.co/t4Nz20uDvw
Why not Chrome? Chrome’s optimizing compiler for WebAssembly currently takes >2s, potentially draining your mobile phone’s battery. So rather than blocking the PR for everyone, we used UA sniffing. Chrome users can opt-in via `?allow-hqx`.
https://t.co/2G0G84G1aM
https://t.co/wt1Uv9Ra4B now includes hqx, a pixel-art upscaling algorithm.
Available in all* browsers!
*) except Chrome
(Shout-out to @CryZe107 for his hqx Rust library!)
@tabatkins@slightlylate @fugueish @jfbastien@WIRED We got palette reduction!
PNG actually seems like the *slightly* better choice here at equal file size. Slightly better quality.
@AmeliasBrain Hey Amelia :D
In general: We do take requests. Happily on GitHub!
1.) We kinda already show it if you click the resize button. But we could possibly make it more prominent.
2.) Good idea.
3.) I get that. We are strugging to find screen estate for these features.
^@DasSurma