I'm building a browser-based platform for creating 2D Strategy/RPG/Quests games with tools for modes, terrains, characters, battles, quests, dialogues and much more.
Follow for updates!
Pre-alpha demo: https://t.co/0VZdtKi1cG (saves locally)
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Added a full parry/dodge/block system to the engine. Each action has clearly defined timing windows. It can be global and per character.
Core combat logic now supports reactive defense mechanics.
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Just added projectiles to 2D Map Mode and expanded battle logic!
Most core features are now in place — time to clean things up and focus on performance & optimization.
Wish me good luck!
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Just added Projectiles!
Right now it supports only 2 types and works exclusively in Platformer Mode, but I’m planning to bring it into every other mode very soon.
Let me know what you think!
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Just added Battles to Platformer Map Mode!
You can now fight directly in Platformer Map Mode – it's still basic for now, but much more is coming.
Excited to push this further – what do you think?
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Today I made further progress on animations and sprites.
Here's a screenshot — mostly a teaser again for now, but things are moving forward.
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Finally added Audio files support to editor.
Now adding sound is available for Triggers, Dialogues, MainMenu, Battles and some other places.
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