I’ve been building a daily logic puzzle game for the past two months. It’s averaging 20+ daily players and growing 24% week over week.
The concept is a heist economy. Complete daily heists -> earn money -> build a reputation. Here’s what I’ve learned so far…
I’m sitting here wondering how to get @Erling Haaland and @nff_landslag to play Heisty today so they can still take home the World Cup.
If one of their players can beat my score, I will buy a Norway jersey.
https://t.co/wShqlqvz0E
@JennyTaft and @GeoffShreeves, if you need something to keep you distracted while you are waiting for the game to start. 👀
I’m not sure if you like puzzle games, but I promise this is a really good one. https://t.co/wShqlqvz0E
As of today, Heisty has had 100+ daily players every day for two weeks! 😍
The game also passed two other cool milestones this week – 300 registered players and 2,000 total games played.
Thank you to everyone who has helped make this game better. If you want add some fun competition to your daily ritual, give Heisty a try!
https://t.co/T5gmQhg8gP
@TTrimoreau It depends on the product. For me, Reddit has been the most effective by far. Lead quality from Meta has historically been terrible in my experience.
https://t.co/vInWsdrwcH hit some big milestones this week! Just two days ago, 100 players completed the daily Heist, we passed 100 user sign-ups, and hit 1,000 total games played.
It’s two days later, and we’re at 200 user sign-ups and 140 daily players!! Come see what the hype is about!
I’ve been building a daily logic puzzle game for the past two months. It’s averaging 20+ daily players and growing 24% week over week.
The concept is a heist economy. Complete daily heists -> earn money -> build a reputation. Here’s what I’ve learned so far…
Suddenly my feed is full of “ok founders, tell me what you’re building.”
It feels like everyone put the same prompt into Claude - “tell me what I need to do to get a big following on my app/product with no marketing budget.”
Did I use the same prompt? Yes. Yes I did. 😂