Hi, I'm thrilled to announce the launch of the #Starfield Mods Newsletter!
The goal is to propose thoughtfully curated selections of #mods improving the vanilla experience and respecting the lore of @StarfieldGame
Subscribe: https://t.co/r76gar1TOU
@StarfieldNews@NexusSites
This mod for #StarField is a must-have!
It adds icons in front of lootable items in the world and inventory. It's so much easier now to see the effects and quality of an item/weapon! (compatible with StarUI)
https://t.co/QdJPeAEBv3
First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We’re also reading all your great feedback on what you’d like to see improved or added to the game. This is a game we’ll be supporting for years and years to come, so please keep all the feedback coming! Even if we don’t get to your requests immediately, we’d love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.
This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:
- Brightness and Contrast controls
- HDR Calibration Menu
- FOV Slider
- Nvidia DLSS Support (PC)
- 32:9 Ultrawide Monitor Support (PC)
- Eat button for food!
We’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements.
Additionally, we are working on our built-in mod support (Creations) that will work across all platforms similar to what we’ve done with Skyrim and Fallout 4. This full support is planned to launch early next year. Until then, we know our PC community is already very active in the modding space and if you have any feedback on how we can make this better, please let us know . Modding and creating in our games will always be a vital and important part of who we are, and we love seeing the community get off to such a strong start.
Keep the feedback coming, we really do read it all, and thank you all again for taking this journey with us!
Bethesda Game Studios
Link: https://t.co/qHe1eeYDOq
A nice mod for #Starfield that increases the duration of space travel cutscenes for a more immersive result.
Now I would love a mod that restores landing animations to already explored landing zones!
https://t.co/FE92cKyb1n
Moon exploration in #Starfield :
I stumble upon a settlement invested by a strange alien thing.
There was a survivalist scavenging for scrap, we agreed to share the loot (negotiation skill).
I then found the cave from where the alien thing came out.
Environmental storytelling 👌
This #Starfield mod is a game changer for me!
Jetpacks now work with pressing and holding buttons, and you can boost horizontally by binding the jump action to an alternate key (LAlt for example).
This makes planet exploration faster and funnier!
https://t.co/oyWwwnQ6vJ
I just published the first @StarfieldGame Mods Newsletter! Please share and subscribe to receive in your mailbox the best mods for #Starfield
https://t.co/NbtAT8Vmcn
StarUI has been updated to version 1.1 with crazy useful features like temporary custom sorting columns and a new panel showing detailed info on mass:
https://t.co/cyJMFhJ4lO
This mod called "Travel Between Planets Without Fast Travel" is not really functional, but it strongly suggests that one day modders could implement true interplanetary travel in #Starfield!
https://t.co/oFIdvw1VTg
Boosting during a space battle not only gives you a sudden burst of speed - it also breaks an enemy's target lock on your ship. It can be advantageous to save your boost for when you tactically need it. #Starfield
Don't know if #Starfield is easier to mod than previous BGS games, but a StarUI mod is already available and impressively good!
https://t.co/zTs1Eg0LJI