Cycling to Jump like this lets you go for really deep edge guards while still utilizing Vanilla's fall speed. Jump activating mid-swing means you can easily recover too!
Marvel Rivals players in a 40k tournament: “oh haha we’re just playing for the vibes”
Pokémon Showdown players when there’s a custom avatar on the line:
I know it's on Belmont, but it's really cool to see these Buffered Deactivation confirms used in bracket.
I think they're really important for Shulk players to do going forward.
Did you know that Shulk can punish ledge re-grabs with downward angled F-smash?
The spacing is precise and it's too slow to punish normal ledge hang (can be avoided on reaction), but it's still a good tool to have in your back pocket for easily timed re-grabs.
Did you know that in Ultimate, weight affects how fast you can push someone?
Did you also know that contrary to popular belief, Shield Art doesn't affect Shulk's weight at all? Nor do any of his arts!