Getting GTA VI to run at 60fps on consoles would require sacrificing simulation complexity: fewer active NPCs and vehicles, simpler pedestrian AI, less sophisticated traffic behavior, reduced physics interactions, fewer simultaneous AI routines, less persistent world activity and reduced simulation distances.
Those are the things that separate it from every other game on the market. It’s why Rockstar is Rockstar.
You can’t fix CPU bound simulation bottlenecks by just lowering resolution and NPC density. Rockstar builds its worlds around complexity, as well as density and systemic interactions.
60fps GTA VI would basically be GTA V with a Vice City skin. That’s not interesting to me. I’d rather see Rockstar push these consoles as far as they can to have a game that’s doing the things any other publisher would never even attempt. That’s what separates Rockstar from a company like Ubisoft.
She's got a smile that it seems to me
Reminds me of childhood memories
Where everything was as fresh as the bright blue sky
Now and then, when I see her face
She takes me away to that special place
And if I stared too long, I'd probably break down and cry
Sweet child of mine
Woah, oh, oh, oh
Sweet love of mine
@CarlosGuillenm7@EnigmaGamingX If a game is GPU bound, current gen consoles can usually hit 60fps. But they struggle in CPU bound games because the Zen2 CPUs are outdated at this point. You’ll see a lot more games coming out at 30fps in the next few years as we enter the crossgen period.
@Jruz3434@CaptainDaybreak I bought the $100 edition myself and I’m gonna buy it again on PC the second I can.
I understand why it’s $80 and I’m not mad about it. The point is, that’s at least a fair criticism for some to have, while complaining about 30fps is unreasonable and unrealistic.
@wiemtowszystko@driftingn0mad@ChloeJenkins35 Right but that image was just some shit they made up. When you actually look at academic studies that research these things, that’s simply not the case
https://t.co/bRN8cQlXlo
It’s not ideal, no. But we’ll have to put up with it, the same as literally every other new Rockstar game that’s ever launched on a console.
Every Rockstar game launches first at 30fps and can only be played at 60fps on PC or a later console generation. GTA V came out on ps3/xbox 360, stayed 30fps on ps4/xbox one and wasn’t 60fps until 2 whole console generations later. This has always been what they’ve done.
@tatikomanz Totally fair to not like playing games at 30fps. I play mostly on PC and play most games at 120fps.
But GTA VI being 30fps on aging underpowered consoles is normal. Rockstar always aims for 30fps when they first launch a new game. Every single time.
@marco11881@EnigmaGamingX For a game that’s doing the things GTA VI is doing, it’s a miracle they can get it running and looking as good as it does on current gen consoles.
That’s not really an excuse for the lack of first party games when you see publishers and developers like Capcom releasing bangers left and right.
They pivoted their focus to shitty live service slop that nobody wanted. That’s why this generation has been so bad for Sony, it has nothing to do with Covid.
@burnerkiwiTemp@GadsdenChad@_Boozz The GPU. Pro is capable of higher resolutions and better ray tracing. It can’t magically double the frame rate in a game that’s heavily CPU bound
@burnerkiwiTemp@_Boozz Pro has the same exact CPU as the base model. Having a more powerful GPU doesn’t matter in a game that’s CPU bound. If you want to play GTA VI at a higher framerate, you’ll have to wait for the PC release.