@HyunaOP Yeah likely because the binding was changed to dagger for DE. So it's natural that it plays the dagger sound.
To make both work a new sound entry will be needed in the data file (or remapped to sword for the classic sound).
I'll take a look with the next update of the Sounds tab.
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@NekoNyanSoft Would it be possible to convert the Steam DLCs into the new "Downloadable Soundtrack" format? That way they could be purchased and installed separately from the base game.
@Tempires_TL @Draconarache @AgeOfEmpires We have established why this happens, see the forum.
Apparently people who purchased the game through a retail key (Humble Store) do not get a "license" to download the voice-overs.
@Draconarache @Tempires_TL@AgeOfEmpires I have replied to your thread on the forums. I might have figured out the reason for the issue, but it needs testing.
@HyunAOP@AgeOfEmpires Full sound modding is, in fact, now available!
You can now mod all in-game and UI sounds properly, main menu+in-game music and more, all with Vorbis support.
I am still updating the guide and the docs as there are a lot of changes. Follow updates here: https://t.co/MuEaR7Kg40
START THE GAME ALREADY! Age of Empires II: Definitive Edition is AVAILABLE NOW! Prepare for battle! ⚔️
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@fcallum77 @skgleba@GiantOrangeCup@yakumoklesk @RecordingExpert Brick because earlier firmwares don't have the necessary drivers for newer hardware. There may also be incompatibilities between different revisions of the same edition vita. Someone will have to create a hardware compatibility table (similar to TA-xxx on the PSP).
DID YOU KNOW: Age of Empires II was released 20 years ago, TODAY (September 30, 1999)!
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Now we'd love to hear about your fondest Age II memories from the past two decades! How has the game touched your life?
@0x9268FE Don't think so, currently most people are on the @GHIDRA_RE telegram (460+ members) and it's been quite helpful so far https://t.co/JdXtEgR0Yq
But a good multi-channel solution wouldn't hurt probably