Got pathways working with the new terrain system now, they generate a little brick border when adjacent to soil tiles.
The devlog video about the new terrain generation will be out this weekend! #gamedev
The radar is a realtime layer that exists within my engines collision attributes (last). Attributes are data on the collision geometry that lets the engine know more about it. The data needed up being imperceptibly wrong. But it's fixed now!
#GameDev#GameDesign#MyOwnEngine
Woke up to this radar wall not appearing and spent all morning figuring out why.😬
No matter how far you get in a project, dumb shit always manages to find a way to waste your time.😭
#IndieGame#StealthGame#MetalGearSolid
Auto aiming with verticality.
Characters can now aim weapons while doing things like crouching or walking.
Coding this game from scratch!
#IndieGame#MetalGearSolid#StealthGame