So I made this a while ago and never posted, and now with dynamic thickness in zbrush its a little moot, but heres a tutorial for adding thickness to Marv garments in zbrush, hopefully it helps if you need to stick to an older version for work or something!
Art is hard, but it’s not suffering. For me, the appeal of art is the problem solving. Too often people are looking for the easy way to the end product rather than just enjoying the process.
I'm happy to announce my first workshop on Realtime Hair for Games will be live on 29th Nov 9AM PST. We will tackle how to achieve realistic, natural looking hair! Hope to see you there, it's free! https://t.co/ZREGHRwJC1 #gameart#unrealengine#haircards#realtime#vertexschool
Character artists (especially you bois)!
Learn how to paint makeup properly. Stop taking a soft round with low opacity and adding the laziest smokey eye.
Contouring, highlighting, properly following the waterline... makeup is the hallmark of selling the portrait of a character.
Little practise for the evening, all the main keys you need for a horse walk. Took about 2 hours to animate. A few limitations in the rig, no withers etc but overall a fun exercise. #animation
I started putting together a reel with mostly personal work. a mixed bag if you will. Will update it later again when new work is not under NDA
https://t.co/54pvBm9KKH
#showreel#demoreel#2d#animation