This is a gameplay screen from Banshee Tale.
Not much has been implemented yet — for now, you can only move and fire projectiles.
I tried to create a dark and eerie atmosphere.
The final illustration for the story sequence is finished.
The original illustration was drawn earlier this year, but looking at it now, I noticed so many issues that I initially planned to just revise it. In the end, it basically turned into a full redraw.
#STG#indiegamedev
I’m revising another existing illustration that felt too static.
Once this one is finished, the illustration improvement work will finally be done!
#STG#indiegamedev
Week 21 of my 3D model showcase of creatures I've created in #blender, featuring the Reaper, Spectre and Poltergeist for my Celtic inspired fantasy RPG. 63 creatures modelled in total!
#3dmodels#reaper#poltergeist#spectre#indiedev
The company 'Robomason' in the game is a massive corporation, so I changed the concept accordingly and did a pencil drawing.
Doesn't it feel like a building from a super robot anime?
🔥NEVER GIVE UP! NEVER SURRENDER!🔥
#indiedev#mecha
Based on user feedback, I have made it possible to switch between keyboard/mouse and a controller in real-time during combat.
I plan to release the update sometime next week after testing.
🔥NEVER GIVE UP! NEVER SURRENDER!🔥
#indiedev#mecha
Game Aicon Seoul 2026 has wrapped up.
I won the Best Visual Award. My fellow developer bros! Thank you! This is the Mecha spirit!
🔥NEVER GIVE UP! NEVER SURRENDER!🔥
#indiedev#mecha
We grew up on Metal Slug & Slam Dunk, so we made our dream game: a SHONEN RUN N' GUN! 🔥
🥊 Intense boss-fight tiebreaks
🥎 Shoot & Sport, a new way to run n' gun
💥 Non-stop explosive gameplay action
✍️ Hand-drawn 2D animation
🎵 Music by @AlexMoukala, @Tyrkouaz_dnb & more
@AGFrenchDirect
#gamedev #indiedev