Since starting our own IP game development, our team is creating a lot of good synergies! It is greatful to have worked with my ppl.
Soon, I will post the progress!
I recently needed to create HLSL shader in URP for my current project and realized it's pretty not friendly update. The official docs are not super helpful 😑. All guidelines Unity has not updated for 2022 or 2023 lfs version. But great pioneers of my heroes in the web are savior
Learn how to use #UE5's Niagara Neighbor Grid 3D Data Interface! Over an hour of free training, thanks to patrons! Watch it at https://t.co/zsS9IFUA6S or on my patreon: https://t.co/peeC58JIcS
#RealtimeVFX#gamedev#indiedev
Transition with distortion material in UE5.
It had been a long time since I had done any material creation in UE5 due to work commitments, but it was still a fun experience.
inspired by:https://t.co/jlj2tK56MJ
UE5でトランジションマテリアルのアイディア証明の1つ。
#UE5Study
Starting with a plane as a base can be a great way to get perfectly panning fx due to their 0-1 UV's. Stretching it over a spline can further help you get a clean shape quickly
#gamedev#VFX#realtimeVFX#UnrealEngine5#UnrealEngine
UE5で画面切り替え時に使えるマテリアルをつくってみた。実用性あるかも。
I created a material that can be used when switching screens in UE5. #UE5Study#MaterialMaker
Ref:https://t.co/yqdQTEDbhx
Water tends to flow downhill, following the path of least resistance. So like any aspect of designing FX for games, there needs to be a reason for why something moves a certain way.
🌊 What makes great water effects? ➡ https://t.co/zjrCYyV311
I made a web tool that converts high resolution sprites & textures with transparency to lower resolution images with signed distance fields in their alpha channel. SDF sprites retain high detail edges at low resolutions.
It also converts SVG images.
https://t.co/01ulnM5WuR