SUPER is a fully on-chain strategy game on @Solana. Our alpha test is live on Devnet. 🚀 Your feedback will help us improve!
Playtest here: https://t.co/b2pDdBzxzS
@SolPlay_jonas It's almost ready to go - adding some minor improvements, like the possibility to force-end an opponent's turn if they are AFK and out of time for the turn. Also, testing hybrid game modes, such as 2 human players and 2 bots with this order of turns: P1, B1, P2, B2.
Exciting news! 🚀 SUPER secured 2nd place in the @SonicSVM side track at the Radar Hackathon!
Now, let's aim for 1st in the main Gaming track! 👀 @colosseum
2/ @SonicSVM's gaming rush track looking to reward the most innovative gaming projects from a $15k pool.
Here are the folks on top:
🥇 @send_arcade by @blurry_04
🥈 @supergm
🥉 @Bredemar12
https://t.co/BrIxxcbKFy
There are three unit types in @supergm: Infantry, Tanks, and Planes. Infantry is the most basic unit, with 1 strength and 1 movement point. It cannot attack or move to diagonal tiles but can be recruited on any tile controlled by the player. Tanks and Planes are more expensive and can only be produced in their respective buildings, but they offer deeper strategic options. The Plane is the only unit that can capture level-1 and level-2 neutral tiles without taking any damage - capturing these tiles for free. Both Planes and Tanks can attack diagonal tiles and even move after attacking. This allows for strategic attacks using two attack points: first, Tanks or Planes clear the diagonal tile and move back. Then, the newly captured tile becomes available to deploy Infantry and potentially destroy the enemy's base. This strategy doesn't work with solo Infantry because it has only 1 stamina - even after a successful attack, infantry cannot move again in the same turn like Planes or Tanks.
@kwok_phil@solana We're building a strategy game on Solana with on-chain AI opponents that adapt in real-time. Our edge: integrating complex AI directly on-chain to create dynamic, decentralized gameplay unique to web3.
@deanslistDAO@colosseum@solana Let's go! Check out SUPER. It's open-source, fully on-chain game with SOL wagers, combining elements of StarCraft and turn-based strategy games.
Github: https://t.co/vd4zqBeytL
You can level up your base to boost defense and earnings. Plus, there are 3 extra buildings: gas plant for more resources, tank factory, and plane factory for powerful units that can hit from a distance with higher strength and more movement points!
SUPER is a hybrid of real-time strategy and turn-based games, played on a chess-like board. Players can recruit or move units when they have enough stamina, or build constructions at any time. They can attack only when it's their turn, and the number of attack points is limited.