@YearsOfMidna isn't the problem with item builds that you can both attack and defend? so it isn't quite a triangle, even for speed builds you can likely pick HRE130 and item substitution and get away it.
@GoddessEme_CW and yet attack items being a valid build isn't the problem.
It's the fact that you can see they try to defend at near pointblank shots but the back thrown item misses. They're not even late, it's a failing on the core mechanics.
@YorhaNier9S kinda baffling that Cat team-up either can't heal yourself or can't be activated in melee form (committing to both installs or only melee healing). One or the other needs to happen.
@sugifps_ ignoring that M can set up and deny well with other tools if you trust your team to powerhouse, but sure solo queue shockwave is consistent. Tunnel visioning the K/D won’t help the narrative
@LazyZach_S06 this is the kind of BS I want reduced. Goo on top of slicer is unnecessary.
Would like to see what if red invuln escalates on repeated hits in a short timespan or faster recovery after first hit.
@BluWinter13 does that discard anything I said? The game can lie about kart positions so who’s to say it was offensive or defensive. No info if they’re using item evo or tornado video OP was a recognized frontrunner.
Item mismanagement can happen but this situation is a nothingburger
@ctostoic think it's more a gimmick fight than anything. "cheesing" is just the solution.
But didn't know Final reflect worked too, I usually use Wisdom fire
@CherriPicking feels like this should be limited to max ammo, like how L4D2 special ammo doesn't increase between reload but uses normal ammo when special ammo runs out in the same mag.
@SanguineNightTV ppl complaining also forget the game is primarily objective based nor attempt to run counter gadgets that make this playstyle harder. (explosive mine a marked object and laugh in 30 secs)