m-cid está liberando o poder oculdo do PSP!
Ao contrário do que se acredita, o PSP não é na verdade, um sistema de núcleo único, mas sim um sistema de núcleo duplo.
m-cid tem se dedicado incansavelmente a desvendar os mistérios do segundo núcleo do PSP, conhecido como ME (Media Engine), e de seu raríssimo coprocessador VME (Virtual Mobile Engine).
Originalmente eles foram criados para decodificação multimídia (áudio e vídeo), na fw oficial o usuário não tem acesso a mais que isso.
Graças as pesquisas de m-cid, detalhes técnicos sobre este coprocessador estão sendo descobertos e documentados, e já se sabe que eles poderão ser usados para ganhar mais desempenho por exemplo em homebrews para o console.
A S&box discord user named OZ showed off his current animations he's using for his s&box game with Animgraph 1.
While Animgraph 2 is currently being implemented as facepunch has gotten access to the new tool. I had to show this cause this is so clean!
I’m so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.
The Sega Dreamcast just got a Windows CE desktop, turning Sega’s console into a tiny retro computer with apps, file browsing and a workstation-style UI. A wild new chapter for Dreamcast homebrew and retro computing. #Dreamcast#Windows#retrogaming https://t.co/pFuAupyBRX
Sony was working on a DualShock with a built-in PlayStation, but canceled the project.
Yes, you read that correctly. Developer Brian “Biscuit” Watson revealed that Sony once created a plug-and-play console shaped like a DualShock controller, with a PlayStation 1 built inside it.
The idea was simple: plug the controller-console into a TV and start playing. The device had an SD card, and around 10 games could fit on its 4 GB of storage. The controller-console ran on batteries. Sony even built a prototype!
So what went wrong?
The controller-console was aimed at the Brazilian market. It was supposed to be cheap and mass-produced, so Sony brought in many third-party manufacturing partners. Those partners demanded royalties. To keep the price low, Sony would have made only 10 cents of profit from each unit sold.
In the end, the project was canceled.
And we've got another batch of raw PSD files from Joachim Barrum!
The classic Half-Life cover of Blast Pit for GamePro Cover magazine, a Counter-Strike cover for another magazine and a Gunman cover too!
Thanks to @Axsilversurf for reaching out again! Link below!
Hey Shantae Fans! If you're at #AnimeExpo2026, drop by for a casual meet & greet with (#Shantae creators) me & @Erinbozon! Time: Friday July 3, 3:00pm. Place: @volksusa booth SH-525 in South Hall! We’re happy to chat, sign stuff, and you can even pick up cool Shantae merch!
Time for a status update and direct hardware capture of another high-profile AAA title coming to the Sega Dreamcast... jnmartin's eagerly anticipated port of Sonic R!
As you can see from the footage, the game looks and runs phenomenally on the DC, with all of the fancy lighting from the Sega Saturn version, plus the dynamic weather system from the PC release, along with the banger soundtrack present and accounted for on the little white box of Dreams, which is now able to run it at twice the resolution, with crisp progressive-scan video display output!
One of the most exciting and interesting aspects of this project is that jnmartin has taken the port to the next level and has implemented online connectivity and even internet cross-play, so that you can race against players running the game on Windows, MacOS, and Linux on your Dreamcast!