Just an Aussie who makes videos for fun. OST Video Editor, Cutscene VFX and Beta Tester for @SFOverclocked Profile Picture by @Blazykun 4 Years w/ @demy_dw 💜
🚨SUPERSAIYANSONIC UPLOAD ALERT🚨
Is Sonic Racing CrossWorlds hard? Is it all luck or do you need to GIT GUD at it? I do a reaction and a tierlist of all the main tracks in CrossWorlds on what I personally think!
(❤️& ♻️HUGELY appreciated)
🔗https://t.co/syrMawOqpz
Watched “Spider-Man: Brand New Day.” A lonely hero. A lonely Spidey. A lonely Peter Parker. It felt fresh, and I really enjoyed it. Until now, Spider-Man films have generally been grouped into self-contained trilogies. With each new iteration, the cast and creative team changed, allowing the franchise to reinvent itself for a new era. This time, however, while both the cast and the story continue from the previous film, everything has been reset. The film focuses on Peter, once again alone, and the loneliness and inner conflict that come with that. It can be seen both as the beginning of a new series and as a direct continuation of the last one. A very clever structure. In the age of social media and its immense power to amplify every opinion, striking the right balance between what filmmakers want to create and what audiences expect has become incredibly difficult. Genuine, heartfelt filmmaking is becoming increasingly challenging. Because of that, this is a film that puts the “Brand” in “Brand New Day” to the test, as part of a blockbuster franchise that simply cannot afford to fail. 🕷️
On another note, if everyone is open to join this Legends Competition, then you REALLY should change the name. Because the whole purpose of the Legends Comp is for those who are in Legend Rank to race it out. Kinda defeats the purpose a bit here. Rant over 😅
Was reminded of this while scrolling, if you haven't already go check out this commentary for the Sonic Frontiers soundtrack
There's a little section for each song going over the intentions and process of making them that I thought was pretty interesting
https://t.co/ui0sX9AExc
One of my favorite things about working with SEGA on Sonic stuff is how straightforward it always is. I feel like they trust my work enough not to interfere with my creativity too much, and that feels liberating, especially with such a big IP