A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
AdHoc Studio is hosting a Dispatch centered panel at San Diego Comic Con this month 🦸♂️🔥
- Will include some of the Dispatch cast
- Talking about how the Z-Team came to life
- Potentially could be announcing the Xbox release date and the Unlimited Dispatch Mode
- More details on the panel will be revealed soon
Star just got the world record by 2 seconds THE DAY AFTER THIS FORMAL ANNOUNCEMENT
40:35, the first BfBB main category record by anyone other than me in over 10 years.
This game stays the most fascinating speed story of all time.
HACKERS. YOU COWARDS. YOU COULD NOT ACCEPT MY DOMINANCE. DISTRAUGHT BY IMAGINING I CLAIM YET ANOTHER FIRST IN THE WORLD, YOU RESORT TO CHEATING.
PATHETIC.
HISTORY WILL FORGET YOU. BUT THIS COMMUNITY WILL ALWAYS REMEMBER THIS DLC AS THE TIME ZOMBIES WAS BACK. FOR 48H.
IT LOOKS LIKE ALL YOU MISERABLE SKRUDS CAN’T BEAT THE NEW ZOMBIES EASTER EGG. HOW PATHETIC. YOU NEED THE GREATEST ZOMBIES EASTER EGG HUNTER OF ALL TIME FOR THIS ONE. I WAS HAVING A HAPPY RETIREMENT, BUT FINE. I WILL HELP YOU JUST THIS ONCE. YOU KNOW WHERE TO FIND MY STREAM.
It is fascinating and simultaneously infuriating that Cyberpunk literally ends with V riding into the sunset along with their new family while throwing away the last reminder of their past ambitions and glory and people still won't get what the game is trying to say.
After a long pause, WE HIT DAY 300!!!!!
THANK YOU EVERYONE FOR THE SUPPRT YOU HAVE GIVEN ME THE LAST FEW MONTHS!!!!!! ALMOST A YEAR!!!!!!!!
I LOVE YOU ALL!!!!!! SO SO MUCH!!!!!! 💛💛💛💛💛💛💛
Kristi Noem has done a stunning amount of damage and it’s good she’s gone.
But this doesn’t change the fact that we need a complete overhaul of DHS, impartial investigations into the killings of two American citizens, and information on children that were taken from Minnesota.
@JaeGamez My possible controversial opinion is that Cyberpunk 2077 doesn't work in 3rd person. Johnny's appearances, net running, cyberware, combat and being hacked are 1st person experiences. Removing those elements removes part of Vs unique experience of losing control of their body/mind
🏆 Dispatch won Outstanding Story-Rich Game at the @Steam Awards!
Thanks to everyone who showed up and voted. Knowing this award comes straight from players makes it truly special 🤜🤛
the reason minneapolis and st. paul get to be called "the twin cities" but dallas and ft. worth don't is because texans have yet to discover the concept of feeling kinship with other human beings
Happy Holidays!🎄✨
This year was a huge milestone for us with the launch of Dispatch, and we’re blown away by all the love from everyone. See you in the new year Dispatchers!
Art by Derek Stratton (Art Director)