@nightblade99@witch_warren A quick google-image search shows that neither ballrooms nor washrooms have such floors. I wonder where my impression comes from, then. Anyway, I'm looking forward to seeing a Vampire Ballroom level/dungeon in your game :)
For the past couple of mornings, I've worked on pausing the game and an introduction for my project. There's still quite a few rough corners, like having to wait 5 seconds for the cat to sit down and many random worlds have grasses in the cat's face! #gamedev#solodev#indiedev
@witch_warren@nightblade99 I also find that this third version looks best! For me, the alternating square pattern will always make a room feel like a washroom :)
@OverlapStudio I like to pretend that the gameplay matters more to me than the presentation! The truth is that the games I have played in the last month were/are all 3D... :)
@BeeBug_Nic@FringePlanet Just a couple of graphics pipeline issues? I suppose they are easiest to perceive. I hope there's nothing broken in the code/performance/controls :)
@BeeBug_Nic I never finished FTL, myself. It was many years ago, but I remember uninstalling the game after I came to the realization that the RNG has more impact on the end result than my skill level :) I suppose indie-gamers have different breaking points and I should identify my audience!
Good #MondayMorning! For my first tweet of the year, here's some dying villagers :) I did some play-testing during the holidays and I found that losing a villager is insurmountable, so I'm trying something different than perma-death. Should an #indiegame be really hard? #solodev
@BeeBug_Nic In a 2012 game conference that I watched, the presenter says that the three rules of game designs are: Autonomy, Competence and Recognition. Am I correct to understand that "fair hardness" means: some users will not mind loading a save game if...
Morning Twitter! I hope you are all enjoying a break right now for the various holidays! I'm doing a few hours of #gamedev when my motivation is at its highest :) I've now completed the villager photo feature using the Viewport in #GodotEngine! #indiedev#solodev
Morning Twitter! I've progressed slowly on some new user interface element to give more information to the player, hopefully it will guide him in making decisions... also, it seems I've found a reason why my villagers aren't efficient defenders. #indiedev#gamedev#solodev
@hexaquo_ Morning Karl! I hooked the visual studio memory profiler on my game, after you mentioned leaks in your project: I fixed a few unrelated memory issues - my thread pool seem fine, so that's good news :) It's written in C++, though, so maybe that helped?
Took the past couple of days to get all the copy-on-write structures completed, but here is it finally: multi-threaded path-finding. This removes yet another performance spike! #indiedev#gamedev#solodev