If you like bite-sized indie games, check out this anthology made by Michigan devs!
I contributed 'Ligeia', a submarine horror/exploration game. Which marks my first commercially available title!
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Would anybody care about an "Introduction to Quaternions" article, or are there enough of them on the internet already? I'm thinking of deriving everything up to rotations and slerp in a beginner-friendly-but-still-precise way.
(RTs for coverage appreciated)
Still ironing out some coordinate system issues, but this is looking much closer.
The camera starts at the correct position for the projection, then moves away; showing the distortion correction.
#gamedev#madewithunity
Another view of the same test. I should probably get some help with the camera next time, it's difficult to drive and film at the same time...
#gamedev#madewithunity
Another view of the same test. I should probably get some help with the camera next time, it's difficult to drive and film at the same time...
#gamedev#madewithunity
It's always harder to document when reality's in the loop..
It wasn't the best scan; reflections in the corner blew out the exposure. Looks to counteract most of the distortion however.
#gamedev#madewithunity
It's always harder to document when reality's in the loop..
It wasn't the best scan; reflections in the corner blew out the exposure. Looks to counteract most of the distortion however.
#gamedev#madewithunity