Modern React Tailwind UI Library – Ship modern apps faster with 600+ components, blocks, and templates – a unified React, Tailwind and Figma UI system.
Meet AppSpace — a modern React + Tailwind CSS landing page template for mobile apps, SaaS, and startups.
📱 Stunning hero + download CTAs
✨ Feature & benefit sections
🖼️ App screenshots
⭐ Testimonials & ratings
💳 Pricing, FAQ & newsletter
Launch your app in style.
CMS Dashboard - React Content Management Dashboard Template by Tailgrids.
Crafted for content and subscription platforms. Includes revenue charts, payment tables, analytics, admin pages and more.
Tailgrids MCP puts real Tailgrids components directly into your AI code editor.
🔍 Prompt → real React component
✏️ Edit without losing context
🎨 Keep your design system intact
🛠️ Works with MCP-supported AI editors
Prompt → drop in → tweak → ship.
Tailgrids UI Figma free Community Edition is now live on the Figma Community! 🎉
A complete Figma design system and UI kit with high-quality components, auto layout, variables, and design tokens.
Give it a try. If it helps, drop a ❤️ and follow on Figma.
Download and demo 👇🔗
Most teams don't lack information.
They struggle to make sense of it.
Grimo brings your files, links, AI conversations, and team thinking into one workspace so you can move from scattered information to clear decisions.
We are the FASTEST growing consumer app in the world right now 🤯
We‘re hiring for these positions:
- UGC manager
- Video editor
- Designer
- Frontend dev
- Media buyer
If you want to be part of this generational run, send me a DM showcasing your best work👇
60% of ZEC has migrated from Orchard to Ironwood!
And 83% of that was done likely using @vizorwallet , the only wallet with ZIP-318 migration tooling from day 1!
🕹 THE ARCADE IS OPEN 🕹
https://t.co/xjIG1PVltk is live on Robinhood Chain.
How it works:
Launch a token in 30 seconds - no code, no presale, no team allocation. It trades on a bonding curve where everyone gets the same shot. Fill the curve and it graduates to @Uniswap V3 automatically, with the liquidity locked forever.
What makes it different:
🔒 The lock is structural, not a promise. The locker contract has no code path that moves the LP position or reduces liquidity. Nobody can pull it - not a dev, not us.
💰 Creators earn forever. 50% of every swap fee the graduated pool generates, claimable any time.
⚡️ Graduation is automatic and permissionless. Anyone can trigger it; no one can block it.
Live today: Robinhood Chain.
BSC, Ethereum and Base follow this month.
👾 https://t.co/ZtdeAaBSgS -> insert coin.
This is a 100% incorrect take that is classic as a dev
Most people have NO interest in making their own games, and building your own games requires thousands of tiny choices.
If you defer those choices to ai it’s not your game, and you may as well play someone else’s.
I have over 40 Claude agents/subagents running right now and my Framework desktop is barely breaking a sweat.
Machine is a beast but the real star is Linux. I am so tired of MacOS for dev 🙃
Borderlands 4 just announced that the weekly rotation resets will become automated for the future of BL4. While this doesn’t inherently mean anything, the Maurice machine was automated in BL3 as one of the last few patches the game received. This potentially frees up dev time so they can work on more significant changes to BL4 or its the first sign of them beginning to move onto the next project and September will be the end of support for BL4. What do you think?
As a solo dev, people ask me "How are you going to create all of the content for an MMORPG?"
Today I'm starting to build my answer to that question.
It's a parametric, declaritive world creation system.
Spaces are created from recipes that start with procedural noise.
Points of interest, set pieces, roads, encounters, resource nodes are placed through editable nodes. Each node contains the rules for how terrain height, terrain materials, ground cover, and vegetation change to accomodate them.
No direct editing of the terrain or placing of objects.
The rules for each system are deterministic. The game assets generated from a recipe are always generated the same way.
It's about creating a content creation language the LLM agent can speak. Then when creating new spaces I can focus on the themes, the story, the game design, and this system will fill in the world to fit it.
I think this approach is going to blow the lid off what we consider possible.
Alpha today
New collection from @cartyisme
https://t.co/bcGPzXgYjZ
The Galleria
2618 supply
Mint price TBA
How to get WL?
1. Go to https://t.co/Q0Vo6WFTAD
2. Collected 33 coins for complete task
or View all 2618 artworks
3. Submit wallet and Done
or Hold 1 NFTs florentines for GTD/Collabs
https://t.co/ibsRmswGsc
Tips from dev
- Leave a mark.
- Shoot the walls once the paintings are viewed.
Good luck all and How many minutes did it take you to finish this?
You guys do realize that Codex and Claude are basically acting as terminals, right?
If your dev server has a memory leak, and Codex spawns it, the memory leak will be credited to Codex.
Imagine posting a screenshot of Ghostty using 100gb of RAM and saying it has a memory leak