Tired of struggling with gradients? Chris Sinco's Mesh tool is here to save the day! 🛠️ Join us as we explore how to create beautiful mesh gradients effortlessly. 🎨 https://t.co/4mn3Tnh9h2 #GradientMagic#UXDesign
Our latest video is live 🎉
Learn all about shared elements in #JetpackCompose, and what happens under the hood in our talk @doris4lt 😎
https://t.co/28A3ELMfT0
Also at I/O, new Compose features were being announced all over!
Check them all out in one place with my blog post on What's new in Compose.
https://t.co/3AemBkkAxV
@mlykotom@AndroidDev@bentrengrove This was one of my fav sessions by far! The callout regarding Binder calls especially useful to see in practice. Glad it was recorded bc there were a lot of mini gems that yall sprinkled throughout the session re: reading perfetto traces and whatnot ✨🙏🙏
@JorgeCastilloPr What's the best way to quantify the penalty? Is it only exacerbated by certain specific comoojents or is it more prominent when things scale up regardless (i.e. many of these on one screen, etc.)?
🔥💯🥰🥳
Super thrilled to see the new shared element API enable apps to add polish and delight. ♥️ Please feel free to tag me with the shared elements you build, 🤩 or ask me questions about the API.
Here's a sneak peek of a shared element transition demo that I recently built👇 in #JetpackCompose
The new APIs will be released soon, along with sample code for building this demo.☺️ If you feel impatient, try it out in the latest snapshot build at: https://t.co/o3RvfgmkvH
Nobody:
Me: Compostable Sheep Library, let's go!!! 🐑🐏🐑💚👾🎉 :D
https://t.co/fVJFYRQRVC
Up and ready to sheepify all those #KMP and #Android projects! n.n
Two for the price of one! 📣👏
@TashaRamesh & @Akshay_Chordiya will be discussing Compose #UI performance, how to optimize a flawed #app in real-time, & more at #dcnyc23
Read the full abstract here: https://t.co/EVVCVvxjEa
Excited to have @heyrikin speak at #dcnyc23 🍎
Dive into the world of shaders & #AGSL, & explore how you can practically use them. Go over shader basics to build a foundation, AGSL, & how to set up #RuntimeShaders in a #JetpackCompose#UI#app.
Abstract: https://t.co/I01lZFS2GL
🚨Two weeks left! 🚨
Join us for 2 days of 80+ #AndroidDev talks, workshops, networking, codelabs & more! With a ticket purchase, enjoy a FREE 14-day trial at droidcon academy – take advantage of learning new #Android & #Flutter skills.
https://t.co/GWpVhcMJvK
Compose team just published new API guidelines for @Composable UI components.
Those are API patterns and behaviour best practices that we found useful and scalable in compose APIs, but they can be useful for any library or application component as well.
https://t.co/odWiwOHOeQ
GLSL fire shader based on Simplex noise with a static SVG overlay. No interactivity this time, just sketching on Saturday night ¯\_(ツ)_/¯
Live demo & source code: https://t.co/CHQWgSI1nz
Made with @threejs
Hosted on @CodePen