🎮 @cytoidio x Cynphetic Collective is LIVE. We’ve been working with the Cytoid team behind the scenes for a while, and it’s finally here. Cynphetic-connected music is now playable in-game.🔥
@yon_acri left one is current situation, after one is my goal.
For some reason, much of the code is not of sufficient quality to accept external contributions. At the same time, some of the commercial plug-ins we use are not open source, We are improving it. #cytoid
Also:
• A non‑anime level qualified in the same time, also with three difficulties has almost equal traffic between difficulties across all modes.
• On Google Play: our first‑open rate and MAU both get more than quarter this month.
#Cytoid
Sharing some analysis data of #Cytoid:
• In ranked play, new qualified anime level rabpet.pcr.tsunagu_mono sees similar play‑counts for Easy & Hard, but EX only earns half. In the parctice play, Easy/Hard still while EX only get 1/8.
Sharing some analysis data of #Cytoid:
• In ranked play, new qualified anime level rabpet.pcr.tsunagu_mono sees similar play‑counts for Easy & Hard, but EX only earns half. In the parctice play, Easy/Hard still while EX only get 1/8.
2.1.4 made default setting changes for Android:
- DSP buffer size: changed from 1024 to the default value
- Use Native Audio: now defaults to “off”
This only affects new players, but it is still recommended to other users for best latency.
We noticed that when playing Cytoid on modern devices, the play area is much narrower than on 16:9 phones.
For this we will launch an optional optimization in the next version of Cytoid: "Restrict play area"
#cytoid
Song: 夢色パレード (w/ 桃箱 & miko) CC BY NC SA 4.0
@danielcroe I recently refactored some old spa paes into static pages with nuxt.
The FCP didn't show much improvement on number (300ms to 200ms), but the loading speed did improve noticeably.
I suspect that fcp is sometimes not measured correctly