"hate" is an attribute in my AI's memory component. If you blow up the AI racer, it gains "hate" for you. "hate" is reduced if it blows you up, but by a smaller amount, meaning it tends to hold grudges and want revenge.
Some are also naturally more aggressive.
Join us this Friday July 10 at 7pm (PST) for a Kaido Genkai Kickstarter livestream with me, vehicle artist Hacao, and friends! Come ask questions, hang out, and celebrate the final weekend! Help us make one last push toward the stretch goals c: Link below!
One word: #NOS
I'll add visuals and SFX later. It's already quite fun. Slightly OP since the AI doesn't know how to use it yet. #racinggame#indiedev#gamedev
I've spent years working on this project after work and on weekends. Seeing people finally playing the demo today has been surreal. Genuinely, thank you all so much. ❤️
@KaidoGenkai Why is the demo release date tied to the game release date? Can't you release the demo before the game release?
Asking has someone who hasn't done either one yet :P
Love the gif btw!
Throttle, turning...
And another feature: if the #AI has to make a quick 180, it will slam the brake while still giving it gas to immediately initiate a drift. It results in a sharper turnaround and a faster lap time.
#gamedev#indiedev#racinggame
Finally overhaulting the #AI Racers in my game! This is the last major backend system overhaul.
Because people ask: this is NOT ML or Gen AI, this is old-school scripting. You can thank me later when they knock you off the road.
#gamedev#indiedev#racinggame
FINALLY We have outline shader parity!
But the trees don't look quite as good with the outline shader, wonder if I can give them their own thinner outline 🤔🤔🤔
#indiedev#gamedev#unity
Trying to re-create the outline shader that broke during an engine upgrade.
Soooooo close! Left is old. Right only looks worse in certain subtle edge cases.
#gamedev#indiedev
Sorry for the lack of updates, mostly boring backend work.
Here's an old level being rebuilt using the new tools. Terrain hasn't been smoothed out yet (obviously)
#gamedev#indiedev