Weird Japanese team
We seek perfection and often delay developing.
*Used translator
*完成時(大幅値下げします)まで、日本での宣伝はご遠慮下さい
(申し訳ありませんが、日本からのみ 開発に支障が出るレベルのDMや連絡が来るのです……)
One of the features of this stage is “Fast Travel,” and we're currently adding a quality-of-life feature that displays the total number of enemies and items on the floor.
#tacticalnexus#tacticaldebug
Since my brain would extinction if I couldn’t use global variables, I basically can’t create functions and just get by with macros, but once I built a system to simulate arguments, my efficiency improved dramatically.
This allowed me to get started with programming as a beginner.
SP increases by +1 when you level up, but there are quite a few different ways to earn it.
We’ve been working on this stage alone for several months (as usual), but I always feel like about 35% of the total workload ends up falling into the last two weeks or so.
The contents of the skill board will probably change a bit more, but we'll be testing this version today and tomorrow.
(In the previous version, all skills required 1 SP, but this time the SP requirements and conditions for earning SP have changed.)
#tacticalnexus#tacticaldebug
However, over the past few days, we’ve made tremendous progress on the adjustments, getting about 2.5 times as much work done as usual.
Please continue to support #TacticalNexus, the cursed content that keeps expanding as it absorbs the emotions of both developers and players.
We’re sorry about yesterday.
When it comes to delays in reporting, I believe that delays ranging from a few days to a few weeks are essentially unavoidable if they’re for the sake of quality, but I do think a one-day delay is very bad (even though I do it quite often).
I'll update 9-1 within the next few days, but since I think it would be really bad if the same thing happened again, I'm planning to roll out this update suddenly, without any prior notice.
If it looks like I won't be able to finish by Sunday, I'll need a little more time to implement all the Legacy and Magic effects.
I'd like to upload updates every Friday through Saturday, but it just never seems to work out. I'm really sorry.
Sorry, I just realized I didn't add the help images and text... 😢
There are an unusually large number of items, so it's probably going to take a while longer.
I'm sorry, but I've reached my limit. I think I'll go to sleep for now.
I'm truly sorry.
#tacticalnexus#tacticaldebug
I wanted to stay up as long as possible to get this done, but I think I'm going to crash for a while. Sorry about that.
I've heard a really fun Tots-like game came out recently, so please go play that.
In this version, the acquisition flags for Legacy Magic have been implemented, but their effects are temporarily disabled. We plan to enable them in a few days.
Mystic Gate and Last Inflator (and their devices) can be obtained without any issues.
It looks like it'll still take another 3 to 4 hours. Sorry about that.
(I'm worried I might suddenly fall asleep...)
I'll let you know again if it looks like I'll be able to update within the next 2 hours.
#tacticalnexus#tacticaldebug
That’s because, for some reason, I ended up being the one tasked with defragmenting the item bundles to make them more compact… 😩
I was told to do it because he couldn’t concentrate on it himself.
For now, the stage adjustments are mostly finished, and the game designer went to bed satisfied.
I plan to keep working for about half a day more, but all that’s left is fixing bugs related to Legacy/Magic and continuing to check the stage balance.
#tacticalnexus#tacticaldebug
I got plenty of sleep through yesterday, so I’m still feeling energetic today (though I might take a 1–2-hour nap), but if I get too sleepy, I’ll likely put off implementing the “effects” for Legacy and Magic, release the update, and go to sleep.