Don't forget that editing Asset Metadata in #Unreal does not have to require scripting.
With Metadata Tags Editor, it's just a few clicks.
https://t.co/gHer9lbJ6O
#gamedev#gamedevelopment#UE5#UnrealEngine
Just added more controls to #Blender remote viewport control.
User can toggle view modes, change web UI orientation, slightly adjust the zoom and of course hide the UI completely.
#cgi#techart#gamedev#gamedevelopment#blender3d
I think I've got an MVP!
This plugin let's you control the Blender viewport through browser.
You can use mouse & keyboard on PC or finger drag on your mobile.
No application required.
Should I make it a proper releasable tool?
#Blender#Blender3d#gamedev#techart#indiedev
For me, Blueprints are go to way approach when I want to ship and iterate fast.
I know a guy who can teach you.
๐๐ฆ๐ญ๐ญ, ๐ฐ๐ง ๐ค๐ฐ๐ถ๐ณ๐ด๐ฆ ๐ ๐ฌ๐ฏ๐ฐ๐ธ ๐ฉ๐ช๐ฎ. ๐๐ฆ'๐ด ๐ฎ๐ฆ. ~๐๐ฃ๐ช ๐๐ข๐ฏ ๐๐ฆ๐ฏ๐ฐ๐ฃ๐ช
https://t.co/2KhemPqZVK
#gamedev#gamedevelopment#blueprints#unrealengine
This may be controversial. Love it or hate it.
#UnrealEngine 5.8 Preview has a new MCP support.
In other words, you can use ๐ค AI agent as your buddy.
Source (that's where I took the Gif from): https://t.co/uaa50jeE7i
#gamedev#gamedevelopment#mcp#unreal#ai#indiedev
I was always annoyed by Python REPL because it lacks dedent shortcut like PyCharm and VS Code.
So I added one my self.
Here's a how-to guide with explanation.
https://t.co/uUkYORb3EH
#python#programming#cli#coding
65 750 minutes is a damn good result for paywalled content!
Damn!
๐ Blueprints - great for non-programmers:
https://t.co/9nmQYuuydl
๐ Python - for those who like to code:
https://t.co/Rj89mO1HZi
#Blueprints#gamedevelopment#UE#UE5#gamedev#UnrealEngine#indiedev
I'm so so proud both courses are holding up and got high ratings on Udemy <3
๐ Unreal Engine 5 Python Automation:
https://t.co/Rj89mO1HZi
๐Unreal Engine Blueprints Automation :
https://t.co/9nmQYuuydl
#Blueprints#gamedevelopment#UE#UE5#gamedev#UnrealEngine#indiedev
My favourite talks on #gamedevelopment: today's talk is on various stuff but one of key takeaways is what are soft/hard references and how they impact game performance.
#gamedev#UnrealEngine#UE5