Fable has just released 30 minutes of gameplay, showcasing:
- Date, marry, start a family, or even divorce NPCs
- Your decisions shape the entire game
- Unique NPC system, they react based on your actions
More tips to survive Tau Ceti:
- if you’re new focus on sponsored kit runs until you fill your vault and learn the maps, then try using some gear. If you lose it, rinse repeat :).
-smokes, invis, and signal jammers significantly reduce or remove AA on you (if the other player is using a controller)
- signal jammers pretty much render you almost invisible to thermal scopes, but also make you undetectable to turrets, tads, and other detection methods.
- the slower you move the less you can be seen in invis, stopping entirely makes you invisible.
- you can use MCH kits to reduce heat buildup from the fire rain on outpost, or remove the debuff from overheating
- pay attention to weapon chip mods, they hold really valuable perks, like reloading stowed weapons, for example
- being in water increases your speed of heat regeneration and reduces heat buildup. Couching also increases heat regeneration. Crouch in water and you regen heat the fastest.
And just remember:
- it’s not always about being the first to kill. It’s more often about being the one to live. (No shame in running when you don’t think you can win.)
Alright everyone we're going a bit rogue here. We have a bit of an experimental feature that's in development we want to test and we'd love for you to help. As of Wednesday morning 3/18 at 10am PT, we'll be enabling a limited time duos queue on Perimeter only to test how the game plays with crews of 2 at a wider scale. Important things to note:
-- It will be on Perimeter only for now.
-- The test will last about 2 weeks (but we might cut it off early or elongate it depending on what's going on).
-- You can only enter duos with a premade group of you and another friend. (no matchmaking solo into duos).
-- You will be matched with other duos only.
-- You can select "Perimeter - Duo" from the zone select screen to access it. (not the final intended ux flow right now)
-- Some things will be a bit jank.
Just a note: this is a bit of an experimental feature so we expect to learn some things along the way and make changes to future versions of this. This likely won't be the final implementation of how it would look and flow in the game, but for now it was easiest way for us to get it to you all to help us test.
We're excited to run this experiment with you all. Pending what we learn, we're hoping to expand duos as a queue in the future and we wanted to take this first step sooner than later so we could understand how it affects our game better before investing a lot more time in fleshing out the feature.
Additionally, this is unlikely to be the last experiment we run, so look forward to more as we continue to evolve Marathon. FOR SCIENCE!
@TauCetiBingus Not sure but I want to say it’s a peering issue. It’s weird it’s only his account but I would have him call his ISP and see if anything is being blocked.