@joewintergreen I just use c++ where there is an obvious benefit. Most games that I've worked on have been 60% BP 40% code (roughly) blueprints are robust when used correctly in my experience.
@joewintergreen Basically the slides show that Blueprint is slow in the editor, but when cooked on a shipping build and the performance is greatly increased. I've seen this happen when running large loops over instances 80k + it's slow in the editor but when cooked it's sometimes 50% faster. =)
“None of you seem to understand. I’m not locked in here with you. You’re locked in here with me!”
Perhaps the coolest project I’ve ever worked on. Happy Anniversary #Watchmen
Everyone you meet always asks if you have a career, are married or own a house; as if life was some kind of grocery list. But nobody ever asks if you are happy. - Heath Ledger