@sunnyraku Not mentioning the fact that quite a few characters lack good 12f punishers/have highly punishable ones if mistimed that makes it more of a -10 punish in practice.
@LoneTaurus82 I wish they had left scr 2,1 to be her heat dash launcher since it hits so much more often than f1+2. Plus I aways try to do a combo after it due to muscle memory. 😆
@overflowyouknow I’d like to see your take on giving everyone a wall ender that acts like lars d3,1 because of how unnecessary it is for him to have an ender like that. 😆
@2dJazz I just don’t like them trying to sell us Amazon prime subscriptions to get our $5 dollar pizzas. Reminds me of how McDonald’s plays with their deals. It ain’t no new amazing prize yo, we were just buying them for that a few weeks ago.
@overflowyouknow What’s the distance travelled for these combos vs what we currently have? To me the animation makes it look deceptively far but seems overall less, which is good.
@Speedkicks College is a waste of time for intellectually gifted people and only provides a safety net which can make them complacent and not strive to reach their full potential.
@overflowyouknow For example iirc in tekken 6 pauls ch b2 highest damage combo was like ch b2,f1+2[!b]qcf2, microdash ff4. Because the early bound made the deathfist hit off axis you could get that guaranteed unscaled ff4 for more damage than a standard route.
@overflowyouknow Yeah i think 8 game seconds tops for juggles involving all extensions would be good. I’d just like to see heavy hitter chars like paul, jack, etc have higher damage short combos while being able to still wall carry stuff at the expense of damage.