🛠️ Dynamic Audio Triggers without coding!
Upgraded the Area Trigger BP for Track Cotroller. Control FMOD params & track mixing via the Details Panel.
✅ One-click Sync Settings
✅ Category Overrides
✅ Zero redundant data transfer
#UE5#FMOD#indiedev
https://t.co/5l6jpIxJeg
🚀 New Devlog Update for HTMS!
Reorganized the Dual-Deck A/B Music Crossfader into a cleaner struct-based architecture! Efficiently swap tracks mid-scene with seamless audio-visual sync.
#gamedev#fmod#ue5#unity3d#indiedev
https://t.co/JVMpgkuUMo
@UGenLah Thank you for the kind words! I'm currently fully focused on implementing FMOD for my interactive music project, so I won't be able to test it right now. I'll keep UGenLah in mind for the future. Thanks for the invitation!
Original track x FMOD sync! 🎶
Hard first try, but look at it move! ✨ Tons of interactive params inside. Visualized in Unity 6. 🚀
FMOD project on https://t.co/uKvX1CFRnE soon! 🎮
Sound on! 🔊 I did it! 😭
cc: @fmodstudio@unity#FMOD#Unity6#GameAudio#VGM#IndieDev#TechArt