Tried making a new section for atomic clusters, simple dots in a sphere and ended up with... this...
Part of me wants to keep it but can't really think where to put it in the app. Happy accident?
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- Navigation into child scenes fixed
- Nav out of them, fixed
- Brightness fades fixed
- Shared logic updated, reducing duplicate code
- Performance not close to being an issue
So that's everything from a cluster of cells down to quarks. Now better visuals!
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Cell system -> Cell -> Cell Nucleus -> Nucleolus -> Atom -> Proton -> Quarks
Now I just need to make it actually useable, work on visual artefacts, make it more dynamic by including the additional types, sort out lighting, fix stuff and this is a prototype!
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Admittedly haven't checked all of them, but all of the chemical elements should be showing as they are in reality now. Phosphorus anyone?
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Standalone sub-scene, not yet linked to the main app but the effects are mostly done.
Question is, does it visually represent what I'm trying to achieve well... will only find out when it's all in place!
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@VediamoCosa It's a long long way from being done, just happy seeing progress for the time being. I've got everything I need to do in a list but can't be solid with timings for things for the foreseeable. One day though!
@apps_some@IndieGameSharer Serves me right. I tried to do something in a shortcut way and ended up spending way too long trying to get it to work.
If I could control the insanity maybe I could use it somewhere but this... this just isn't it π
Decided to have a go at making some flowers with a geometry shader and just Maths in the pixel shader without textures. I'm relatively happy with the result but could use more variation!
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Right, lets see if a Flickr link will work here. It looks alright in the browser but try downloading the 15,000*7500ish image for full zoom ins!
https://t.co/0IYvJx7E2v
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Spent the evening fixing a few things and decided to play with planet gen shaders more. I know it's low quality but... they look like rivers right?
I need to fix clouds before I can post a video of tectonic movement again but I think I'm onto something here!
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Figured I'd try my hand at converting this audio spectrum into an off-screen renderer and try to create some waves. SFX card -> #FMOD -> C++ -> Gfx card double buffered -> Win!
So many possibilities!
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