@vorlorn@jarrett_acker@Inbowned If you nerf hybrid scaling then you are nerfing mono int and mono str builds that were not overpowered, thus justifying the broken hybrid again because it is assuming you will always be going that build now. You can do hybrid you just canโt get like 100 free power for no reason.
@vorlorn@Inbowned Double stacking was abusable by a very small % of gods compared to the rest of the roster, hybrid scaling was intended to give you choice of running int OR str, not having the 2 highest sources for both mutually benefit off each other. You canโt balance it when it breaks rules
@Kveyka I feel like one of the main things that kept adcโs safe from front liners and jungles in extended battles was their ability to sustain and reengage off lifesteal items in smite 1, lifesteal feels so incredibly worthless if you arenโt hitting multiple gods or minions at once
@nJaxcks Right. Obviously base items takes priority and I do think there needs to be proper items for raw damage vs proc builds vs cooldown spam builds, currently it feels like there is just one choice for build type. Having late game items would be a fun addition after that gets fixed.
@nJaxcks Doesnโt fix the inherent build issues but would be cool to get actual luxury items that are worth building in long games. Currently most the luxury items arenโt even good stat wise, and it would be more fun than 3K pots. Would be interesting if rod and shard became the same item
@nJaxcks I think the Wish Pearl idea you had kinda adds to an idea Iโve had, having T4 items be an actual individual items, and itโs ludicrously expensive but it effectively combines and/or increases stats from 2 T3 items, gives a crazy late game gold dump and opens another item slot
@_ShauryaChawla Completely agree. Was so shocked at how great this movie was compared to the first 2 which were poop from ass when I rewatched the trilogy a few years ago. Loved how they finally got the military right. They had cool unique tactics against the bots and wasnโt just army Propaganda
@KaiKai2492 Glad I got to replay it on console but I will say it gets very tiring towards the end. Squad commands were cool but your AI largely did nothing but die on harder difficulties towards the end and you were always out of ammo cause you were the only one killing anything
@wy_birdgg Also the lack of choosing a location until you gain seniority, so you have to be able to move anywhere they need you. It is a necessary job, but until the gov respects them more, you are just killing yourself with stress for garbage. I feel this recent push means itโs worse now
@wy_birdgg I heard that itโs a career that is very rewarding in later years, and something I once considered. The pay is def attractive, but specifically I feel with the extremely selective hiring, need for an academy, and how the gov. has been treating them, seems like a bad idea rn
@Inbowned Outside of TTK, what do you feel are the biggest issues with the game? I play a few games of non-conquest every day-ish, and I feel the biggest issue for me is builds feel pretty stagnant and certain gods just do way more than any others. Also maybe CDR on tank items needs a look