Host of Bringhurst Gaming on YouTube. Director of Jesterpus - A Musical Comedy of Horrors.
I make things - gaming and hardware reviews, movies and more.
@russellcrowe@mrmterry It was great, phenomenal even, but in terms of the lesser talked about films, Proof of Life is one that I continually return to.
I think this whole thing has been pretty eye opening for those who saw the Zuck as this father figure bent on giving VR to the masses. I'll admit I fell into that a couple years ago. But I think it really blossomed thanks to Lucky and Carmack. It's all been downhill since, despite games like Batman and Alien doing reasonably well.
Nobody came to VR because Zuck had something to say, but EVERYONE came to VR just to hear Carmack wax poetic on the truths around it's limitations and hurdles.
I've wanted to go to the UK for a long time, and I still might, but it'll be with a knife proof box surrounding me as a speaker plays music I don't understand. I can't think of another ghillie suit alternative meant to keep you alive in a place like that.
If you're a guy who reviews movies on @RottenTomatoes, we'd love to share our film. Or if you happen to be @CorridorDigital, which why would you be, you're officially invited to check out our new feature film!
You'll find the link pinned in the comments, and the special effects will make even His Breenious gasp.
This feels like the competition complaining in an attempt to bring down the king. No idea.
But you can go buy a game on PlayStation or Xbox, be forced to pay if you want multiplayer, and your experience is a hassle. Nevermind the fact that if you buy through Microsoft you can't take it with you when you jump to another platform. Steam has followed me for 15 years.
I don't know how people put up with game passes and pay-to-play multiplayer experiences.
https://t.co/2bkS7Ew0In
We began this movie 6 years ago, working on weekends, spending thousands of dollars, and working with some of the most talented people I know. Happy to say it's finally being released on my channel in the morning.
I'll be there for the live premier.
https://t.co/PHNaluTE94
I'll be sharing another link in a bit, but this video outlines what went into an upcoming movie we made. I'm finally releasing it on YouTube. Tomorrow.
https://t.co/yVoaXWctuS
This is such a bad take on what's happening right now. Where's the same example of the industry succumbing to this stuff on Steam? Or is nobody playing Indian Jones and Expedition 33? Has everyone just gone to Among Us?
Or could it be that despite the purported age limit, kids have taken over the ecosystem and it's created a kind of an adults no-go-zone that's swelled and grown and eaten the original player base that made VR profitable in the first place?
Yes, these kids will grow up to enjoy VR. But they'll see it as a vehicle to throw poop at monkeys and they'll call gaming anything that lets them fart on someone's face. Gamers who want real immersive experiences will be left talking about the good old days.
This article only praises the new medium because it's inexpensive and it draws a crowd, but it speaks nothing about who that crowd is and where their interests lie.
They're actively celebrating the death of games like Lone Echo and even less cerebral titles like Robo-Recall. Kids were playing Sonic and Mario in the nineties and they grew up to make games like HL Alyx. There's no example of kids coming up with gorilla tag and going on to create immersive art, because a game like that has never been widely available until now.
If I thought hard I might say that Redneck Rampage or Carmaggedon could have been seen as a similar brain rot back in the day, but they didn't represent the entire strategy of the store that everyone bought from.
This is new, unprecedented, and I hate this shit.
https://t.co/kr76B5CRKD
I've never found AI to be good at anything creative or authentic. It's great for gathering a synopsis and rough drafting bullet points, but it always strips the human element. If I wanted to text my wife and say "sounds good, love you" then it would instead create "that sounds perfect! What a great idea! I really appreciate how you approached this idea!"
And what if that was the last thing you ever wrote before something happened? That would weigh on you. We need to write things ourselves or we'll sacrifice everything.
I tried playing Compass VR and it was a mess. Which is interesting, because all the reviews are positive. Doesn't feel organic.
https://t.co/EV4ule8ig5
We've been doing this thing at home where if the kids leave ANYTHING downstairs it disappears for two weeks. They ask and I don't know anything about it.
It's a supernatural phenomenon. My son just leaves his Nintendo Switch on the table after we've spent the whole day cleaning and then like Carol Anne it vanishes into the house.
It's been a lot of fun. He'll leave his bag of rocks on the floor, they vanish, and then we puzzle over what might have happened. Where'd they go? And we both know what's happened, but I'll never utter it out loud.
It's like Christmas, but horrible. His most prized possessions blink into the ether and then I hold him, mourning the two weeks that are to come. I give him solace and cradle his body as he begs for it's location, but it's not for the living to know.
A drawn map would only read like scribbles from a mad man in the throws of torment, and whispering it in his ear, as one would a secret, would always be like getting lost in the Winchester Mystery House. The answer makes no sense because we're playing in realms that can't be quantified.
And stop leaving all your crap downstairs.