@trinity__2020@ChickenKingMMA Gotta be a total spastic aye. Do you have any inkling of the process the fighters go through to uphold glove integrity and fighter safety? The multiple steps, the athletic commission overseeing, the supervised hand wrapping, the glove inspections, the sign off on the of the above
@LubbyThePirate@ChickenKingMMA Nah he don’t got a weak face. Justin hits like a truck some of the shots on topuria sounded like the shots he hit on Tony and that fight for me was very hard to watch because you’re literally watching someone’s soul get taken.
@FoggyTheGoat @TheNotoriousMMA I’m unconvinced with the Holloway win. He is absolutely one of the best and one of my favourite fighters ever but the eye pokes to both eyes looked like they really hindered Justin that fight.
@UnderTheMayo@AF0xyGrampa For sure. I’ve played a few fighters and the overhead, low, strike, throw, +frame traps and restands. Add so much. Completely ambiguous cross ups on top of all that can be a crazy
@taystation22@MF_DVAof6Paths Gigantic stages, fast walk back speeds, depending on game assist or tag ones you just walk back until your tag or ast regenerates. People only play like that because pros do and they make up 1% of the player base. Most games hav good strike throw/ovr/low mix and good defence ops
@taystation22@MF_DVAof6Paths These days in fighters holding back is rampant. It’s dogshit. With lopsided matchups and archetypes not having projectiles or much movement vsing players that literally hard walk back 99% of match is crap. It’s only done because they see pros do it.
@MK_Soup NRS always have that one mega fun character each game.
For me it was:
Aquaman - igau
Bo - mkx
Hellboy - inj2. (hellboy was fucking nuts….)
Mk1 - shao
@_Baeleeena Dudes whole play style revolves around online delay. Hit with the same meaty 20 times still wakes up trying to mash under buttons. Works online. Reactable dive kicks into buttons. Works online. No punishes no spacing no footsies, no adaptation just dive into mix. Online shit LOL