@hadidjahb And while you're here, reader: A fun way to remember which is the mild or severe form of colorblindness (between *anomaly and *nopia), "nopia" is "nope" to a color. So the "nopia"s are the more intense ones.
@hadidjahb This was done to hopefully create the sense of "I have a hard time assigning meaning to this color" without erasing it completely, so people could see specific places where trying to convey meaning with color alone can be difficult.
AMD Fury:
* Wavefront is a group of 64 threads
* A 64-thread wavefront issues to a 16-lane SIMD Unit over four cycles
* Small yellow square is thread 0 in a wavefront
* Fully occupied wavefronts are green
* 4x4 pixel quads are packed together and executed together on SIMD-VU
@hadidjahb@dennsi_b@sy1ne_ Not the AD, but as someone who works with them daily: can confirm, 200% accurate. Animation hand movements everywhere. Occasional dance.
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@pathengart @cintavu To clarify slightly, hardware settings are important, because while you can use software profiles to get color accuracy for Print and Video, most 3D Game Engines bypass software configs. So the goal is to use settings on the panel or graphics card to hit https://t.co/GjVuShQwdG
@pathengart @cintavu I’m colorblind beyond all reason, so I can’t speak to color accuracy well. But I use the ProArt series for personal rigs because the gamma accuracy is really easy to get right with hardware settings.
@Atrix256@BartWronsk@MittringMartin Amazing Article! Spatial hashes like this are the backbone of a bunch of awesome techniques in Tech Art. It's tempting to reach for an octtree, but when you want to answer "what vertices are near here?" on a dense model, spatial hashes usually win the performance race. k=3 ftw.