We spoke with Nitin Prakash Vade, CG Supervisor at DNEG, to hear more about their team’s work on Season 2 of The Last of Us.
He shared how they used Mari to reflect the decay of the apocalypse and bring realism to the series.
Read the full article here for a VFX breakdown of the Emmy-winning show: https://t.co/9VK4R8hpQP
Win or Lose is Pixar Animation Studio’s first venture into episodic television, with each episode showcasing a unique visual style. Find out how the team dealt with the huge number of individual shots, creating a cohesive lighting aesthetic while maintaining a distinct look for each individual episode.
Read the full interview here: https://t.co/wcwRGeDG1G
We’re not done talking about the latest Mari updates!
Take a tour through the new features, including Multi-Paint, faster Texture Transfer, a revamped Image Manager, plus more content from Texturing XYZ and brushes from industry artist, Bradford deCaussin.
Check it out here: https://t.co/fPjMWG1bjE
I’m releasing a new video that breaks down 3D projections in Nuke 17 by comparing the Classic 3D workflow with the new 3D system.
Watch here: https://t.co/T4izHXPHIF
Get your hands on NUKE 17 Open Beta: https://t.co/NNiUqE7CJH
Thanks @TheFoundryTeam !!!
📣Add another dimension to your shots with native Gaussian Splats in Nuke. Try them out in the 17.0 open beta, now.
Download the 17.0 beta with Splats, BigCat for large-scale CopyCat training and much more here: https://t.co/AzG3sBlXTl
Unsupervised. Unscripted. Unmissable.
Join three VFX Supervisors talk about their work on Sinners, one of the biggest films of 2025.
https://t.co/YNDPbKHLqJ
Julian Kreusser has shared his tips to creating fire particles in Nuke. Part one covers the foundations, from building the core structure to laying down the base nodes.
Watch the first video of the series here: https://t.co/JViyzTFV9z
Join me for more Nuke compositing workshops. We'll continue to talk Machine learning, CopyCat, prep pipelines, rescaling CG, footage depth maps, Catery, specs, etc. Includes Nuke Indie license giveaway brought by @TheFoundryTeam. Tuesday 18th Nov 18:00 PM https://t.co/KOcTkCPzpf
Our Winter Tour is just around the corner!
We have special guest speakers Martin Hernblad from ILP, Jiyong Park from Westworld, Seoro Kim from 4th Creative Party, Alvin Yun from OPIM Digital and our very own BeomHee Lee Seoul on 20th November.
And in Tokyo on 23rd November, as part of the CGWorld Creative Conference, a special presentation from Martin Hernblad of ILP.
Register for your spot now at the links below.
Seoul: https://t.co/qgQ7qEScrB
Tokyo CGWorld Creative Conference: https://t.co/qaLt3L0BTI
겨울 투어가 코앞으로 다가왔습니다!
11월 20일 서울에서는 ILP의 마틴 헤른블라���, 웨스트월드의 박지용 버추얼프로덕션 실장, 4th Creative Party의 김서로 본부장, OPIM Digital 윤성민 대표, 그리고 Foundry 이범희 팀장 등이 발표합니다.
아래 링크에서 지금 바로 등록하세요!
https://t.co/qgQ7qEScrB
The Nuke 17.0 beta is now open, your workflows are about to get a whole lot more powerful...
Download the beta and join our community to have your say on the newest features before they arrive.
https://t.co/zZzHRyrkHZ
Flix 8.0 has arrived!
With synchronized workflows and seamless communication between your storyboard and editorial tools of choice, Flix is an even more powerful hub for bringing story development teams together.
Check out the overview video to see the full scope of the latest Flix: https://t.co/iGqozCMnK4
Check out the next video in our ‘Getting started with Katana’ series to help progress your Pixar's RenderMan Art Challenge project!
Our latest guide shows you how to refine the look of your assets inside Katana by converting your textures to RenderMan’s .tex format, before importing them and building up the materials.
Watch now: https://t.co/Bbq9AQVgnE
After a busy summer of events, we’re revisiting CGA Belgrade. If you weren’t able to attend, we’ve got you covered, with Paul Ringue’s insightful presentation exploring Mari’s Smart Materials and Masks, and how to use them to speed up your texturing.
Learn how you can create your own reusable textures that use baked geo maps, like ambient occlusion and curvature, to drive where your material effects, such as rust and dirt, will go.
Watch now: https://t.co/iNvZqJK0EJ
A deep dive into the making of the animated short film, A Sparrow’s Song! 🐦✨
Student Academy Award winners Vincent Maurer and Tobias Eckerlin reveal how they used Katana for look development & lighting and Nuke for compositing.
Get a glimpse into their creative process: https://t.co/VAvGTL2jYM
As a bonus, Teoman has also shared some of his custom-made Smart Materials and Smart Masks for you to use in your own projects — completely free to download! Check out the ‘Course files’ tab here to get started:
https://t.co/5gE0LgEuNW
Join Teoman Şirvanci as he gives you a behind-the-scenes glimpse at the making of his detailed toy racing car. Teoman walks us through his texturing process step by step using Mari.
Watch now:
https://t.co/SUi33rnKVq
Take a look at the comments for an extra surprise!
Did you know you can try @TheFoundryTeam Katana free for 90 days if you join the new RenderMan art challenge?
Join, get Pixar feedback, and make something special while learning the industry standard look-dev and lighting tool!
https://t.co/SX45zlhrVc
Our Principal Product Manager for Machine Learning, Adam Cherbetji, explains how ML can save artists hours of menial work. Find out how Nuke’s CopyCat saved the Dune: Part Two VFX team thousands of hours of work when replacing the actors’ eyes with the famous Fremen blue.
Learn more about it here: https://t.co/TFguxLaVHt
Emotions are a tricky thing to capture, and it’s even more difficult when they’re the main characters of an animated movie. We spoke with Sudeep Rangaswamy, VFX Supervisor at @Pixar Animation Studios, to find out how the team used Katana, Nuke and Mari, to reflect complex teenage emotions, like Anxiety, in Inside Out 2. https://t.co/pGATAnbSLj