Go get STEALTH KART now for five bucks!
The only racing game with sneaking.
Dream project, over two years as hobbyist.
An all-new genre. If you love new challenges, or splitscreen fun, or Commandos...
Check it out, maybe leave a review.
#StealthKart#Steam#unity3d#indiedev
@FarmboyinJapan I think they were just a bit too late, the shoulder buttons of the GBA kill this idea.
If they had made a one-handed Gameboy Color Micro they would have been golden.
Earthbound kinda toys with this idea
@AngryPossum69@SKRollins@willmenaker To me, the implication seemed to be that the fictional fascist US conquered and repopulated Argentina. Like a Nazi Lebensraum plan.
It fits with the theme of aggressive settlements which kicks of the bug war.
@Greg_Tame@TheJackyMartin I released a Commandos-inspired game which uses racing instead of RTS controls.
Yet most people considered it to be a puzzle game, as they didnβt know the mechanics already (& then they quit)
I think publishers dislike this swing-and-miss risk of puzzle games
Dudes in the gaming industry will look you dead in your eye and with all the sincerity in the world be like "Iunno why my game got no coverage and no sales" and I swear to god the capsule art will look like this every single time. We get paid 50 bucks a video dude help me help u
Announcing Shadow Gambit: The Cursed Crew!
Assemble a cursed pirate crew with supernatural powers in our new Stealth Strategy game for PC, Xbox Series X|S and PS5 in 2023.
π Wishlist now on Steam: https://t.co/7v5QZLev8F
π More Info: https://t.co/SjmT6I44hx
#shadowgambit
@andytouch@AnderssonKev It appears to show the amount of each genre in the Top 500. So it's still possible to have a lot of competition in genres that don't fare wellπ
@jake__lt @BertilHorberg Maybe the biggest differentiator is "could not get a big publisher if they tried" versus "decided against a big publisher".
Of course, if you actually used these labels one of them would be quite unpopular in most marketplaces lol
This is how I designed Stealth Kart. There is a whole theme of "you found this game's disc in 2002 and don't know what it will be like".
Looking at streams of it, there is a big divide between people wanting to explore it and people quitting pretty fast
Itβs funny because once you attune to how older games play, youβll start to feel the opposite - that often, itβs nice how every action isnβt a forced animated sequence or takedown. You press a button and a thing just *happens*.