@GertjanOuden Net je stukje voor het Kontakt gelezen.
De zin ", blijft men enigszins op de vlakte." lijkt een vergeten verwijdering.
"met honderden en winkels", kan een quote zijn, maar ik denk het niet.
"in de kiem te sporen" moet zijn "in de kiem te smoren".
Een beetje slordig
Hey @EpicGames Some people have a space in their Windows Profile Name. Your launcher installer can't handle it. Great programming people. Wonderful stuff. Just cost me 4 hours to fix it.
Dear @EpicGames your Launcher is dog shit. Locked out of my games. Can't connect to servers. Invalid Backend errors. Spending hours to fix without help. Pure. Utter. Dog. Shite.
@viaplay Congratulations on the absolute worst ad timing during an F1 grand prix today! At the very least, inform your commentators when you run ads, so that they can inform your audience about what you forced them to miss.
Step 41 in the supernatural code isn't super hard, but it's quite a lot. And I'm working on other things as well. Trying to get a video out before I go on holiday. https://t.co/P7mY6By6aD
@norbert_kehrer Hi Norbert. I have just played your asteroids.prg on the Commodore 64. I noticed that the player ship warps when I press the joystick down and right. Is that intended?
Great work by the way. Really like what you did with the original code!
https://t.co/CBXaLdKrK8
This is ZooMania. A preview that was published including source code: C and assembly for the C64.
I managed to compile and run this, after a lot of tinkering. VSCode, CC65 and VS64 extension.