During pre-production for Melody's animation, I wanted to make her 3D head resemble how she currently looks in Live2D. Overall, the design came out really well!
Throughout almost 5 years working on @DestinyTheGame, the main processes I contributed to were our static marketing assets including Gear & Character Composites, & Key Art, working in the amazing Creative Studios team.💠
Here's some highlights. Let me know your favorite piece!
@DeltaDesignss Bungie probably removed the gun's details so the textures from the applied shaders wouldn't clash. Back then it wasnt an issue because shaders weren't as fancy, but shaders like this one have effects that could cause issues with lines overlapping
WIP, making cel-shaded smoke sims in geometry nodes. Got sick of having to make NPR smoke with spheres. #b3d#geometrynodes
Thanks to the goat @mibinfo_ for drawing up the particle texture sheet for me🙏
A quick look at the tech I threw into this video. I wanted to be able to zoom in as much as I wanted, with no quality loss, so I made the layers on the knife 100% procedural