Bring out the party poopers!
Content Warning has now sold 1M copies on top of the 6.6M players that got the game for free! 🎉
Thank you all so much for liking our scary Iill game ♥️
'Today I share the news that #FeministFrequency is closing. The work this team did to effect change in the games industry made a difference; all of us at @femfreq & @gameshotline hope to see improvements continue.'
—@anitasarkeesian
READ THE FULL LETTER: https://t.co/fcx4U9AJUd
Dags för lite folkbildning om dataspel! I år tänker jag twittra #DagensSpelfakta, om allt som har med spelutveckling och branschen att göra. Utgångspunkten är den svenska spelbranschen, och rätt mycket data, men några utblickar hoppas jag också hinna med. Första sju kommer nu:
Dags för lite folkbildning om dataspel! I år tänker jag twittra #DagensSpelfakta, om allt som har med spelutveckling och branschen att göra. Utgångspunkten är den svenska spelbranschen, och rätt mycket data, men några utblickar hoppas jag också hinna med. Första sju kommer nu:
@unity I have an old project from 2 years ago that I saved in the unity collab cloud. I pulled the project from collab but the Asset folder is empty and it just throws error about having sent to many requests to the collab servers... Would hate for this project to be lost 4vr
One excuse PR people give for not launching on the same day as a AAA launch is the Press! They are busy talking about THAT GAME. First, the press rarely moves numbers. At most 700-1500 wishlists. That isn't going to ruin or save your game.
One excuse PR people give for not launching on the same day as a AAA launch is the Press! They are busy talking about THAT GAME. First, the press rarely moves numbers. At most 700-1500 wishlists. That isn't going to ruin or save your game.