Test print of my (@SpaghetMeN0t inspired) procedurally generated stone wall. You paint a rough b/w painted mask and then blender converts it to a mesh and applies weathering using geometry nodes. It's all math & no sculpting (or AI) required!
#blender#warhammer#3dprinting
Another (more refined) attempt to replicate @SpaghetMeN0t's geometry node stone walls. Next step - using the results in my #warhammer Armies on Parade display board...
#blender#geometrynodes
@Evandro_FCosta@SpaghetMeN0t@HappyS0ngss To stop the inner points from being placed too close to the edge points I create a copy of the curve and shrink it a bit and use that to distribute the inner points onto. Since the paths in my example are quite small it forces the inner points to the centre of the mesh.
My humble attempt at replicating a @SpaghetMeN0t style wall generator using geometry nodes.
The edge chipping needs improving but still I'm pretty happy with it as a first pass.
#blender#geometrynodes
@SpaghetMeN0t@HappyS0ngss How did you generate the flat geometry from the mask? I've tried to achieve this myself but never got a result as good as yours.
After seeing the new Age of Sigmar trailer I updated my helmet sculpt to improve the proportions (and slapped on a shader for fun). Only the Faithful!
#NewAoS#WarhammerCommunity#ageofsigmar
This weekend's project was to try and create some bases in the style of the new Callis and Toll models for my Warcry warband - and I think I got pretty close!
#warhammercommunity#ageofsigmar
Not only is he the best face I think I’ve painted but I sculpted him too. Took a few tries to get the Citadel style down but I think in the end I got pretty close.
#ageofsigmar#warhammer#WarhammerCommunity
I wanted to get back to learning to sculpt so I made an Orruk/Orc/Ork skull. He's not feeling festive through - perhaps I should have sculpted him a Christmas hat?
#ageofsigmar#warhammer