El trailer de anuncio de Bomb Shifter finalmente estรก en el canal, no olviden pasarse por el video y contarme que les parece. Cualquier feedback, comentarios, reacciones siempre son bienvenidos ๐
Espero les guste: https://t.co/4DP4gzbCTn
Been working on Bomb Shifter this last couple days, but today I decided to revisit my Night Waves prototype and improve the camera zoom from the Player. Instead of an instant snap now it gradually zooms in and out. #TheUnlimitedTeam#GamerForlorn#gamedev
The end result- Night Waves
What was worked on this phase:
- User Interface
- Enemy Balance
- Pickups
- Character Animations / Kinematics
- Directional Movement
- AI Animations
- Wave System
- Particles
(There is no sound on this clip but I also worked on the sfx and audio)
After hardworking in the last few days because there is no power in my house I can finally say that the project and my objective with it is finished. Learned a thing or two about kinematics,they were really fun to implement. #gamedev#TheUnlimitedTeam#GamerForlorn#UnrealEngine
Almost done with the project this is like a 65% completed. Take a look at the character and AI. By the next blog I hope to get everything atleast to 90 or 100%.
#gamedev#TheUnlimitedTeam#GamerForlorn#UnrealEngine
Blog #3- AI & Basic Interface Programmed
What was accomplished in this progress:
- AI Implementation Completed
- Visual Effects
- Gameplay HUD | Interactions
- Basic UI
- Wave System
#gamedev#TheUnlimitedTeam
A couple of months ago I was part of the #WhatTheJam2022 with a group of people developing a game in 32 hours. We called the game Tocao, you can find it right here: https://t.co/Ozdn3GU1lC
The main character |created and rigged in Mixamo Fuse for fast prototyping | Incorporation into Unreal Engine. The Enemy incorporated from the Mixamo website.
One cool thing about professional gamedev is that everything starts with the simplest ideas. From that you build up everything else. I will share with all of you a progress from start to finish of a video game prototype. We will call this Blog #1.
My main focus with this project is to level up my Unreal skills and to test and blend features that I am comfortable making with features that I have never created before.
What will be worked in this project.
Animations (Rig programming)
SFX/ Particles
Audio
Lighting
AI
You also saw local split-screen another great game mechanic for you to play with one of your friends couch gaming. We love online, but sometimes staying home is more comfy.
Today you saw a few game mechanics of our first game and one that we are proud of is character customization, where you will be able to redesign your "Shifter Characters". We have some cameos and suprises on the system. Stay tune! #BombShifter