Hello Everyone!
🚀 I just released the second phase of The VFX Sandbox, I've made a walkthrough of all the new VFX added in it in this video below. 🚀
https://t.co/OnZWcGR0LO You can find more news in the blog I wrote.🗒️✏️
https://t.co/fOyUrYOYvu
Have a nice week end!
Hello everyone 👋
Today, I teamed up with @Thevfxsandbox for this re-sound project.
If you enjoy glitchy textures, have a listen👂
VFX : https://t.co/HOJVt8YkQa
My work : https://t.co/oDWICLkCp7
#GameAudio#IndieGame#GameDev#VFX#AudioDesign
Wazzup🤘 !!! I released a video talking about custom modules and HLSL and covered a couple of examples using them in actual VFX.
I did a breakdown of all the code mostly but you can get all the files in the VFX Sandbox.
Have a nice evening 🔥!
https://t.co/KtVDoTZnbk
I'll update the status for FAB as soon as I know.🚨
In the meantime, I'm gonna be on full awareness mode for feedback issues or request.And working on the future updates.
Cheers!
🔔Hello! Today is release day! 🔔
I have some good and bad news,
- The good news: it's OUT! on Artstation store!🥳https://t.co/BEY5wmbCVD
-The bad news: it's been pending forever on FAB⌛ and still is as I'm writing this message 🫠 but I'm sure it's going to be unlocked soon!
Hey VFX people Happy week end! I'm inaugurating my Youtube channel.Soon more to come! 🎊
Talking about some details I haven't talked about yet 🤫
https://t.co/sCsheGqaNy
Hello Everyone, Big news: I’m finally revealing more about The VFX Sandbox project 🚀���
I've posted a detailed explanation on artstation blog about my motivations and the goal of the project ✨
Here is the link:
https://t.co/SOhcwP44hG
#TheVFXSandbox #RealtimeVFX #UE5
It was an intense project to do during the course of the weekend.
The unreal project files will be available on the release of my project on the 21st of September. 🤟
Stay tuned for more content reveals and experiments and have a great productive week! 🌸
Hello fellow VFX Artists👋. I hope you had a very pleasant monday!🌞
I was reverse engineering a famous effect this weekend. learning new techniques!🛠️
It's been a lot of P̵a̵i̵n̵ Fun to work with Houdini again! Here's the breakdown 👇
#RealtimeVFX#UE5
I then exported the FBX Simulation to Blender and used OPEN VAT tool. It's much less trouble in setup and export than Houdini, and I use it exclusively for fracture RBD and generating Vertex Animation Texture.
Link to the tool https://t.co/fQWxYYARhx to support the dev!
- Material Breakdown for the glitch effect using substance 3D Designer.This example is for one frame, you can repeat it 3 times with different noise input and seed variations.
Last repost before revealing brand new content!😎
This effect was based on working with splitting color channels, 🔴🟢🔵 a.k.a chromatic aberration. I learnt a lot of tricks around this thematic and I'm planning to show all of them in the future!
#RealtimeVFX#UE5
- One trick that I liked using is done in Substance designer to make this glitch animation,Here is the animated version of the skull I used and the Material breakdown on how to achieve it. 🛠️
- Breakdown below -
Extra: Originally I wanted this project to go bigger and have some French team references 🇫🇷✨,Very fun project to work on and maybe more to come in the future!
Thanks for reading and Cocorico! 🐓
This weekend I've crafted this very little project 🛠️
I found inspiration while watching a streamer playing Rematch and I tried to reproduce their masking effect with stencils and a custom depth map.
👇breakdown below👇.
#RealtimeVFX#UE5#VFX
5: Then in the detail panel, you should not render this in the main pass, but render it in the custom depth pass (3rd screenshot). With these settings, you should be ready to go! 💪