For anyone who cares…
I ended up making the dungeon an auditory puzzle. The players had to make a sound and follow where the echo came from.
At the beginning of the dungeon, I gave hints to every puzzle. The hint for this one was “There’s only one way from hear to there.”
Dusting off this account because I could use some ideas for my dungeon crawl.
What would you do for a dungeon room that is invisible.
For one room, I’m not going to put a room tile down for it. It’ll just be an empty place.
What should I do for that room?
@NotLikeMonopoly As they go through this dungeon, I’m going to place printouts of each room down on the table for them to see and interact with the challenges.
This room will have no printout. It’ll just be blank as if it’s all invisible.
@AlchemicRaker This is a dungeon for a one shot. The dungeon belongs to city’s trap maker who recently died and is bequeathing his life’s fortunes to whoever can make it through his dungeon.
Last night, my PCs attempted to enter a city by corroborating a false identity.
Once they reached the gates, I had the characters separated and I split the players into different rooms. One at a time, I asked them the story to see if they’d match.
Such a fun touch.
DMs, don’t lie and say you left your prep at home.
Just say you didn’t have time to prep and today will be more improvised than usual.
Better to be honest than deceitful. Plus, good players will roleplay respectfully of your inability to fully prepare.
A D&D player walks into a store, sees the price of an item, accepts it and buys it.
A D&D player’s character walks into a shop, learns what an item costs, doesn’t get a 50% off discount and thinks ‘This mother fucking asshole, I’m going to burn their store to the ground!’
🙃
The two options I see for a DM:
→ A high prep, intentional, cohesive game with the possibility of burn out
→ A low prep, random, incoherent game with longevity
What does a third option look like?