Sixteen years ago, snow fell on White Pass, explosions lit the sky, and a squad of misfits made their mark.
Battlefield: Bad Company 2 became more than a game because of the stories you created in its chaos.
Thank you for 16 unforgettable years 🔥
I feel like the allocation of resources in Battlefield 6 is more to blame than a "lack". There's 4 studios working on this game, the resources are 100% there to be utilised.
But work/time has been put into countless LTMs and gimmicky features instead of into content players actually care about: maps, weapons, vehicles and gadgets.
The solution is simple. But how long will it take to change direction?
> Billion Dollar Publisher
> 5 Studios working on the game
> Highest Selling game in the Franchise
> Not enough Resources
Got it. Fuck off with this bullshit.
Okay Battlefield. Listen close. (this is a long one) 📝
I've really tried to play equal amounts of both Open and Closed Weapon playlists in BF6 to compare the fun factor, freedom and balance of Unlocked VS Restricted loadouts but to also try and understand why it was only a recent decision to announce Closed Weapons as an "option" during Beta and not the default.
Here's my verdict as a Closed Weapons purist with an open mind:
If Open Weapons are here to stay, much to legacy fans dismay - you need to approach the system like when you boot up a single player game for the first time and are presented with the recommended difficulty settings. Two categories containing playlists for both modes with simple descriptions for new and returning players.
🔒 RESTRICTED:
The intended Battlefield experience. Classes have clearly defined roles, and their weapon pools are carefully curated for balance, teamwork and franchise authenticity.
🔓 UNLOCKED:
Play your way. Break the class barriers, mix and match whatever you like - it's your personal arsenal. Sniper rifles with rocket launchers? The ultimate power fantasy.
- Give players both options but make it clear that Restricted mode is and always has been the authentic Battlefield experience.
It's this recent stance coming from Battlefield studios, developers and marketing that "Unlocked" is the new way forward for the franchise which has been so polarising and triggering for the millions of fans you've been trying to win back for so long. - It's time to show us and them that you're standing on business by presenting "Restricted" weapons as the intended way to play with "Unlocked" as the alternate experience. NOT the other way around.
Keeping certain guns closed reinforces class distinctions and prevents everyone from running the same “all-purpose” weapon. *A major concern if a bugged or broken gun is discovered that now every class is using.
My biggest takeaway and the same feeling I had during the launch of BF 2042 is that Closed Weapons put the "soldier" in the army whereas Open Weapons puts the "army" in the soldier. - THIS is where balance and immersion go completely out the window and suddenly you're seeing players run around at max speed with Bolt Action Snipers, Stingers and RPG's in a single loadout.
If you think balance is bad on these smaller maps, just wait until you're piloting a jet or helicopter on maps like Operation Firestorm while getting locked and obliterated by what I'm now dubbing as "Stinger Snipers" (Engineer class with Sniper equipped) from the top of a mountain.
In short: Closed weapons by default allows Battlefield 6 to maintain fairness, balance, and immersion while giving players clear progression goals. - Open weapons however might feel generous, or more accessible and appealing to a wider audience, but it often kills long-term motivation and overall structure.
That's not to say Open Weapons has been devoid of fun for me, I can still enjoy that mode as a change of pace to fulfil the sense of "power fantasy" and the balance is leagues better than the version of Unlocked Classes we had previously - but need I remind you that 2042 suffered partly because it didn’t lean on closed / authentic weapon systems that the franchise was synonymous for having.
I'm all for appealing to a wider audience and onboarding new players in a way that doesn't feel overwhelming but you need to pick a side.
Thanks for coming to my TED Talk.